本文目录一览:
- 1、C语言编简单的扫雷
- 2、C语言扫雷怎么实现?
- 3、扫雷C语言
- 4、C语言扫雷算法,也可以别的语言,解释清楚算法就好
- 5、如何用C语言编程 扫雷!~
- 6、C语言如何编程实现扫雷?使用WIN-TC或Microsoft Visual C++
C语言编简单的扫雷
给你一个完整的扫雷源码
#include conio.h
#include graphics.h
#include stdio.h
#include stdlib.h
#include time.h
#include ctype.h
#include "mouse.c"
#define YES 1
#define NO 0
#define XPX 15 /* X pixels by square */
#define YPX 15 /* Y pixels by square */
#define DEFCX 30 /* Default number of squares */
#define DEFCY 28
#define MINE 255-'0' /* So that when it prints, it prints char 0xff */
#define STSQUARE struct stsquare
STSQUARE {
unsigned char value; /* Number of mines in the surround squares */
unsigned char sqopen; /* Square is open */
unsigned char sqpress; /* Square is pressed */
unsigned char sqmark; /* Square is marked */
} *psquare;
#define value(x,y) (psquare+(x)*ncy+(y))-value
#define sqopen(x,y) (psquare+(x)*ncy+(y))-sqopen
#define sqpress(x,y) (psquare+(x)*ncy+(y))-sqpress
#define sqmark(x,y) (psquare+(x)*ncy+(y))-sqmark
int XST, /* Offset of first pixel X */
YST,
ncx, /* Number of squares in X */
ncy,
cmines, /* Mines discovered */
initmines, /* Number of initial mines */
sqclosed, /* Squares still closed */
maxy; /* Max. number of y pixels of the screen */
void Graph_init(void);
void Read_param(int argc, char *argv[]);
void Set_mines(int nminas);
void Set_square(int x, int y, int status);
void Mouse_set(void);
void Draw_squares(void);
int Do_all(void);
void Blow_up(void);
void Open_square(int x, int y);
int Open_near_squares(int x, int y);
/************************************************************************/
void main(int argc, char *argv[])
{
if (!mouse_reset()) {
cputs(" ERROR: I can't find a mouse driver\r\n");
exit(2);
}
Graph_init();
Read_param(argc, argv);
Mouse_set();
do {
randomize();
cleardevice();
Set_mines(cmines=initmines);
mouse_enable();
Draw_squares();
}
while (Do_all() != '\x1b');
closegraph();
}
/*************************************************************************
* *
* F U N C T I O N S *
* *
*************************************************************************/
/*----------------------------------------------------------------------*/
void Graph_init(void)
{
int graphdriver=DETECT, graphmode, errorcode;
if(errorcode 0) {
cprintf("\n\rGraphics System Error: %s\n",grapherrormsg(errorcode));
exit(98);
}
initgraph(graphdriver, graphmode, "");
errorcode=graphresult();
if(errorcode!=grOk) {
printf(" Graphics System Error: %s\n",grapherrormsg(errorcode));
exit(98);
}
maxy=getmaxy();
} /* Graph_init */
/*----------------------------------------------------------------------*/
void Read_param(int argc, char *argv[])
{
int x, y, m;
x=y=m=0;
if (argc!=1) {
if (!isdigit(*argv[1])) {
closegraph();
cprintf("Usage is: %s [x] [y] [m]\r\n\n"
"Where x is the horizontal size\r\n"
" y is the vertical size\r\n"
" m is the number of mines\r\n\n"
" Left mouse button: Open the square\r\n"
"Right mouse button: Mark the square\r\n"
" -The first time puts a 'mine' mark\r\n"
" -The second time puts a 'possible "
"mine' mark\r\n"
" -The third time unmarks the square\r\n"
"Left+Right buttons: Open the surrounded squares only if "
"the count of mines\r\n"
" is equal to the number in the square",argv[0]);
exit (1);
}
switch (argc) {
case 4: m=atoi(argv[3]);
case 3: y=atoi(argv[2]);
case 2: x=atoi(argv[1]);
}
}
XST=100;
ncx=DEFCX;
if (maxy==479) {
YST=30;
ncy=DEFCY;
}
else {
YST=25;
ncy=20;
}
if (x0 xncx)
ncx=x;
if (y0 yncy) {
YST+=((ncy-y)*YPX)1;
ncy=y;
}
initmines= m ? m : ncx*ncy*4/25; /* There are about 16% of mines */
if (((void near*)psquare=calloc(ncx*ncy, sizeof(STSQUARE)))==NULL) {
closegraph();
cputs("ERROR: Not enought memory");
exit(3);
}
} /* Read_param */
/*----------------------------------------------------------------------*/
void Set_mines(int nminas)
{
C语言扫雷怎么实现?
点击(x,y)
{
如果(x,y)格子不存在,return
如果是炸弹,GG
如果已经翻开,return
如果周围有雷,显示雷数量,并标记翻开
否则
{
显示空,并标记翻开
点击(x-1,y-1)....点击(x+1,y+1)共8个
}
}
基本思路是这样
扫雷C语言
#include stdio.h
#define N 40
int a[N][2];
int num;
void display()
{
for(int j=0; j num; j++)
{
printf("%d ", a[j][1]);
}
printf("\n");
}
void test(int i)
{
if(i == num)
{
int j;
int flag = 1;
if(a[0][1]+a[1][1]!=a[0][0]a[num-1][1]+a[num-2][1]!=a[num-1][0])
{
}
for(j = 1; j num - 1; j++)
{
if(a[j-1][1] + a[j][1] + a[j+1][1] != a[j][0])
flag = 0;
}
if(flag)
display();
}
for(; i num; i++)
{
if(a[i][1] == 0)
{
if(i == 0)
{
if(a[i][1]+a[i+1][1] != a[i][0])
{
a[i][1] = 1;
test(i+1);
a[i][1] = 0;
}
}
if(i 0)
{
if(a[i-1][1] + a[i][1] + a[i+1][1] != a[i][0])
{
a[i][1] = 1;
test(i+1);
a[i][1] = 0;
}
}
}
}
}
int main()
{
int i;
printf("输入个数:\n");
scanf("%d",num);
printf("输入数据(0~3):\n");
for(i = 0; i num; i++)
{
scanf("%d",a[i][0]);
a[i][1]=0;
}
for(i = 1; i num - 1; i++)
{
if(a[i][0] == 3)
{
a[i-1][1] = 1;
a[i][1] = 1;
a[i+1][1] = 1;
}
}
test(0);
}
算法思想:
1、如果有输入数字是3则输出数字中对应上中下都必为1
2、输出数组中只有为0的才能为1;
3、用回溯法判断成立条件,成功则输出。
C语言扫雷算法,也可以别的语言,解释清楚算法就好
在这上面不好说明, 我有C的代码, 你看一下(DEVC++)
#include stdio.h
#include stdlib.h
#include time.h
#include windows.h
#define n 15
int restart=0;
int last_sel_x,last_sel_y;
char in[20];
struct POINT
{
int x;
int y;
} pt;
//设置CMD窗口光标位置
void setxy(int x, int y)
{
COORD coord = {x, y};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
//获取当前CMD当前光标所在位置
void getxy()
{
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coordScreen = {0, 0}; //光标位置
CONSOLE_SCREEN_BUFFER_INFO csbi;
if (GetConsoleScreenBufferInfo(hConsole, csbi))
{
// printf("光标坐标:(%d,%d)\n", csbi.dwCursorPosition.X, csbi.dwCursorPosition.Y);
pt.x=csbi.dwCursorPosition.X;
pt.y=csbi.dwCursorPosition.Y;
}
}
struct A
{
int value; //-1为雷
int state; //显示状态: 0为未打开, 1为已打开
int lock; //锁定状态
int bomb; //雷已标记: 0为未标记, 1为已标记
};
struct A s[10][10];
int calc()
{
int i,j,count=0;
for(i=0;i10;i++)
{
for(j=0;j10;j++)
{
if(s[i][j].state==0) count++;
}
}
return count;
}
int prt()
{
system("cls");
int count=calc();
int i,j;
printf("%3c",' ');
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_GREEN);
for(i=0;i10;i++)
{
printf("%3d",i);
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
for(i=0;i10;i++)
{
printf("\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_GREEN);
printf("%3d",i);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
for(j=0;j10;j++)
{
if(s[i][j].bomb==1)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED);
printf("%3c",'*');
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else if(s[i][j].state==1)
{
if(s[i][j].value==0) printf("%3c",' ');
else printf("%3d",s[i][j].value);
}
else
{
printf("%3c",'-');
}
/* if(s[i][j].value==-1) printf("%3c",'*');
else printf("%3d",s[i][j].value);*/
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_GREEN);
printf("%3d",i);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
}
printf("\n");
printf("%3c",' ');
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_GREEN);
for(i=0;i10;i++)
{
printf("%3d",i);
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
printf("\n");
getxy();
setxy(45,0);
printf("%d",count);
setxy(40,5);
printf("说明");
setxy(40,7);
printf("1: 输入 *xy(如:*55),则把第5行第5列");
setxy(40,8);
printf(" 标记为地雷");
setxy(40,10);
printf("2: 输入 xy(如55),则把第5行第5列打开");
if(count==n)
{
for(i=0;i10;i++)
{
for(j=0;j10;j++)
{
if(s[i][j].value==-1 s[i][j].bomb==0) s[i][j].bomb=1;
if(s[i][j].value!=-1 s[i][j].state==0) s[i][j].state=1;
}
}
setxy(50,2);
printf("success!");
setxy(pt.x,pt.y);
fflush(stdin);
getchar();
return 1;
}
setxy(pt.x,pt.y);
return 0;
}
void space_process(int x,int y)
{
int i,j;
if(x-1=0 y-1=0)
{
if(s[x-1][y-1].value==0 s[x-1][y-1].lock==0) {s[x-1][y-1].state=1; s[x-1][y-1].lock=1; space_process(x-1,y-1);}
else if(s[x-1][y-1].value!=-1) s[x-1][y-1].state=1;
}
if(x-1=0)
{
if(s[x-1][y].value==0 s[x-1][y].lock==0) {s[x-1][y].state=1; s[x-1][y].lock=1; space_process(x-1,y);}
else if(s[x-1][y].value!=-1) s[x-1][y].state=1;
}
if(x-1=0 y+110)
{
if(s[x-1][y+1].value==0 s[x-1][y+1].lock==0) {s[x-1][y+1].state=1; s[x-1][y+1].lock=1; space_process(x-1,y+1);}
else if(s[x-1][y+1].value!=-1) s[x-1][y+1].state=1;
}
if(y-1=0)
{
if(s[x][y-1].value==0 s[x][y-1].lock==0) {s[x][y-1].state=1; s[x][y-1].lock=1; space_process(x,y-1);}
else if(s[x][y-1].value!=-1) s[x][y-1].state=1;
}
if(y+110)
{
if(s[x][y+1].value==0 s[x][y+1].lock==0) {s[x][y+1].state=1; s[x][y+1].lock=1; space_process(x,y+1);}
else if(s[x][y+1].value!=-1) s[x][y+1].state=1;
}
if(x+110 y-1=0)
{
if(s[x+1][y-1].value==0 s[x+1][y-1].lock==0) {s[x+1][y-1].state=1; s[x+1][y-1].lock=1; space_process(x+1,y-1);}
else if(s[x+1][y-1].value!=-1) s[x+1][y-1].state=1;
}
if(x+110)
{
if(s[x+1][y].value==0 s[x+1][y].lock==0) {s[x+1][y].state=1; s[x+1][y].lock=1; space_process(x+1,y);}
else if(s[x+1][y].value!=-1) s[x+1][y].state=1;
}
if(x+110 y+110)
{
if(s[x+1][y+1].value==0 s[x+1][y+1].lock==0) {s[x+1][y+1].state=1; s[x+1][y+1].lock=1; space_process(x+1,y+1);}
else if(s[x+1][y+1].value!=-1) s[x+1][y+1].state=1;
}
}
int process_char(char* t,int* i,int* j)
{
int len=strlen(t);
int x,y=0;
for(x=0;xlen;x++)
{
if(t[x]==' ')
{
continue;
}
else
{
t[y++]=t[x];
}
}
t[y]='\0';
if(t[0]=='*')
{
*i=t[1]-'0';
*j=t[2]-'0';
if(s[*i][*j].bomb==1)
{
s[*i][*j].bomb=0;
s[*i][*j].state=0;
}
else if(s[*i][*j].bomb==0 s[*i][*j].state==0)
{
s[*i][*j].bomb=1;
}
return 1;
}
else if(t[0]='0' t[0]='9')
{
*i=t[0]-'0';
*j=t[1]-'0';
return 0;
}
return 1;
}
int plus(int x, int y) //返回0为出错,返回1为正确,返回-1为取消
{
int count=s[x][y].value;
int bomb=0;
if(count==0 || count==-1) return -1;
if(x-1=0 y-1=0)
{
if(s[x-1][y-1].bomb==1) bomb++;
}
if(x-1=0)
{
if(s[x-1][y].bomb==1) bomb++;
}
if(x-1=0 y+110)
{
if(s[x-1][y+1].bomb==1) bomb++;
}
if(y-1=0)
{
if(s[x][y-1].bomb==1) bomb++;
}
if(y+110)
{
if(s[x][y+1].bomb==1) bomb++;
}
if(x+110 y-1=0)
{
if(s[x+1][y-1].bomb==1) bomb++;
}
if(x+110)
{
if(s[x+1][y].bomb==1) bomb++;
}
if(x+110 y+110)
{
if(s[x+1][y+1].bomb==1) bomb++;
}
if(bomb==s[x][y].value)
{
if(x-1=0 y-1=0)
{
if(s[x-1][y-1].value==-1 s[x-1][y-1].bomb==0) {return 0;}
}
if(x-1=0)
{
if(s[x-1][y].value==-1 s[x-1][y].bomb==0) return 0;
}
if(x-1=0 y+110)
{
if(s[x-1][y+1].value==-1 s[x-1][y+1].bomb==0) return 0;
}
if(y-1=0)
{
if(s[x][y-1].value==-1 s[x][y-1].bomb==0) return 0;
}
if(y+110)
{
if(s[x][y+1].value==-1 s[x][y+1].bomb==0) return 0;
}
if(x+110 y-1=0)
{
if(s[x+1][y-1].value==-1 s[x+1][y-1].bomb==0) return 0;
}
if(x+110)
{
if(s[x+1][y].value==-1 s[x+1][y].bomb==0) return 0;
}
if(x+110 y+110)
{
if(s[x+1][y+1].value==-1 s[x+1][y+1].bomb==0) return 0;
}
space_process(x,y);
int i,j;
for(i=0;i10;i++)
{
for(j=0;j10;j++)
{
s[i][j].lock=0;
}
}
return 1;
}
else
{
return -1;
}
}
void prt_selected(int x, int y, int flag)
{
if(flag==0)
{
if(x=0) x=last_sel_x;
if(y=0) y=last_sel_y;
}
int plus=2;
getxy();
if(x=0)
{
last_sel_x=x;
setxy(3,x+1);
int j;
if(flag==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
for(j=0;j10;j++)
{
if(s[x][j].bomb==1)
{
if(flag==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | BACKGROUND_BLUE);
else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
printf("%3c",'*');
}
else if(s[x][j].state==1)
{
if(s[x][j].value==0) printf("%3c",' ');
else printf("%3d",s[x][j].value);
}
else
{
printf("%3c",'-');
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
}
if(y=0)
{
int i;
last_sel_y=y;
for(i=0;i10;i++)
{
if(last_sel_x==i) continue;
if(flag==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
setxy(3*y+3,i+1);
if(s[i][y].bomb==1)
{
if(flag==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | BACKGROUND_BLUE);
else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
printf("%3c",'*');
}
else if(s[i][y].state==1)
{
if(s[i][y].value==0) printf("%3c",' ');
else printf("%3d",s[i][y].value);
}
else
{
printf("%3c",'-');
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
setxy(pt.x,pt.y);
}
void input() //实时获取键盘输入
{
int c;
int x=-1,y=-1;
int i=0;
int first_num=0;
while(1)
{
fflush(stdin);
c=getch();
printf("%c",c);
if(c==10 || c==13) break;
if(c==8 i0)
{
in[i-1]='\0';
if(in[0]=='*')
{
if(in[1]'0' || in[1]'9')
{
x=-1;
prt_selected(last_sel_x,-1,0);
}
if(in[2]'0' || in[2]'9')
{
y=-1;
prt_selected(-1,last_sel_y,0);
}
}
else
{
if(in[0]'0' || in[0]'9')
{
x=-1;
prt_selected(last_sel_x,-1,0);
}
if(in[1]'0' || in[1]'9')
{
y=-1;
prt_selected(-1,last_sel_y,0);
}
}
i--;
getxy();
setxy(pt.x,pt.y);
printf(" ");
setxy(pt.x,pt.y);
}
else if(c=='*' || (c='0' c='9'))
{
in[i++]=c;
if(in[0]=='*')
{
if(in[1]!='\0' in[1]='0' in[1]='9')
{
x=in[1]-'0';
}
else
{
x=-1;
}
if(in[2]!='\0' in[2]='0' in[2]='9')
{
y=in[2]-'0';
}
else
{
y=-1;
}
}
else if(in[0]='0' in[0]='9')
{
x=in[0]-'0';
if(in[1]='0' in[1]='9')
{
y=in[1]-'0';
}
else
{
y=-1;
}
}
else x=-1;
if(x-1) prt_selected(x,-1,1);
if(y-1) prt_selected(-1,y,1);
}
}
}
int main()
{
int i=0,j,x,y;
while(1)
{
restart=0;
for(i=0;i10;i++)
{
for(j=0;j10;j++)
{
s[i][j].value=0;
s[i][j].state=0;
s[i][j].lock=0;
s[i][j].bomb=0;
}
}
srand((unsigned)time(0));
i=0;
while(in)
{
x=rand()%10;
y=rand()%10;
if(s[x][y].value!=-1)
{
s[x][y].value=-1;
i++;
}
}
for(i=0;i10;i++)
{
for(j=0;j10;j++)
{
if(s[i][j].value==-1) continue;
// n=0;
if(i-1=0)
{
if(s[i-1][j].value==-1) s[i][j].value++;
if(j-1=0)
{
if(s[i-1][j-1].value==-1) s[i][j].value++;
}
if(j+110)
{
if(s[i-1][j+1].value==-1) s[i][j].value++;
}
}
if(i+110)
{
if(s[i+1][j].value==-1) s[i][j].value++;
if(j-1=0)
{
if(s[i+1][j-1].value==-1) s[i][j].value++;
}
if(j+110)
{
if(s[i+1][j+1].value==-1) s[i][j].value++;
}
}
if(j-1=0)
{
if(s[i][j-1].value==-1) s[i][j].value++;
}
if(j+110)
{
if(s[i][j+1].value==-1) s[i][j].value++;
}
}
}
if(prt()==1)
{
restart=1;
continue;
}
while(1)
{
memset(in,'\0',20);
fflush(stdin);
// scanf("%[^\n]",in);
input();
if(process_char(in,i,j)==1)
{
if(prt()==1)
{
restart=1;
break;
}
continue;
}
for(x=0;x10;x++)
{
for(y=0;y10;y++)
{
s[x][y].lock=0;
}
}
if(s[i][j].value==-1)
{
printf("\nBomb");
fflush(stdin);
getchar();
restart=1;
}
else if(s[i][j].value==0)
{
s[i][j].state=1;
space_process(i,j);
}
else if(s[i][j].state==1)
{
int re=plus(i,j);
{
switch(re)
{
case -1:
break;
case 0:
printf("\nBomb");
fflush(stdin);
getchar();
restart=1;
break;
case 1:break;
}
}
}
else
{
s[i][j].state=1;
}
if(prt()==1 || restart==1)
{
restart=0;
break;
}
}
}
return 0;
}
如何用C语言编程 扫雷!~
俄罗斯方快
扫雷
#includestdio.h
#includegraphics.h
#includestdlib.h
struct list
{
int x;
int y;
int num;
int bomb;
int wa;
};
struct list di[10][10];
int currentx=210;
int currenty=130;
void initxy(void)
{
int i,j;
for(i=0;i=9;i++)
for(j=0;j=9;j++)
{
di[j].x=i*20+200;
di[j].y=j*20+120;
di[j].wa=0;
di[j].bomb=0;
}
}
void initmu(void)
{
int i,j;
setcolor(2);
rectangle(200,120,400,320);
rectangle(190,110,410,330);
setfillstyle(8,14);
floodfill(191,111,2);
for(i=0;i=9;i++)
for(j=0;j=9;j++)
rectangle(di[j].x,di[j].y,di[j].x+19,di[j].y+19);
outtextxy(450,200,"press 'enter' to kick");
outtextxy(450,250,"press '\' to mark");
}
void randbomb(void)
{
int k;
int i,j;
randomize();
for(i=0;i=9;i++)
for(j=0;j=9;j++)
{
k=random(5);
if(k==2)
di[j].bomb=1;
}
}
void jisuan(void)
{
int k=0;
int i,j;
for(i=0;i=9;i++)
for(j=0;j=9;j++)
{
if(ijdi[i-1][j-1].bomb)
k=k+1;
if(idi[i-1][j].bomb)
k=k+1;
if(jdi[j-1].bomb)
k=k+1;
if(i=8di[i+1][j].bomb)
k=k+1;
if(j=8di[j+1].bomb)
k=k+1;
if(i=8j=8di[i+1][j+1].bomb)
k=k+1;
if(ij=8di[i-1][j+1].bomb)
k=k+1;
if(i=8jdi[i+1][j-1].bomb)
k=k+1;
di[j].num=k;
k=0;
}
}
void xianbomb(void)
{
int i,j;
char biaoji[2];
char znum[2];
biaoji[0]=1;
biaoji[1]=NULL;
for(i=0;i=9;i++)
for(j=0;j=9;j++)
{
if(di[j].bomb==1)
outtextxy(di[j].x+2,di[j].y+2,biaoji);
else
{
itoa(di[j].num,znum,10);
setfillstyle(1,0);
bar(i*20+202,j*20+122,i*20+218,j*20+138);
outtextxy(i*20+202,j*20+122,znum);
}
}
}
void move(void)
{
int key;
key=bioskey(1);
if(key)
key=bioskey(0);
if(key==0x4800)
{
if(currenty130)
{
setcolor(0);
circle(currentx,currenty,5);
currenty-=20;
setcolor(4);
circle(currentx,currenty,5);
}
else
{
setcolor(0);
circle(currentx,currenty,5);
currenty=310;
setcolor(4);
circle(currentx,currenty,5);
}
}
if(key==0x4b00)
{
if(currentx210)
{
setcolor(0);
circle(currentx,currenty,5);
currentx-=20;
setcolor(4);
circle(currentx,currenty,5);
}
else
{
setcolor(0);
circle(currentx,currenty,5);
currentx=390;
setcolor(4);
circle(currentx,currenty,5);
}
}
if(key==0x4d00)
{
if(currentx390)
{
setcolor(0);
circle(currentx,currenty,5);
currentx+=20;
setcolor(4);
circle(currentx,currenty,5);
}
else
{
setcolor(0);
circle(currentx,currenty,5);
currentx=210;
setcolor(4);
circle(currentx,currenty,5);
}
}
if(key==0x5000)
{
if(currenty310)
{
setcolor(0);
circle(currentx,currenty,5);
currenty+=20;
setcolor(4);
circle(currentx,currenty,5);
}
else
{
setcolor(0);
circle(currentx,currenty,5);
currenty=130;
setcolor(4);
circle(currentx,currenty,5);
}
}
if(key==0x1c0d)
{
int i,j;
char snum[2];
snum[0]=NULL;
snum[1]=NULL;
i=(currentx-210)/20;
j=(currenty-130)/20;
if(di[j].bomb==1)
{
outtextxy(100,100,"game over");
xianbomb();
sleep(2);
exit(0);
}
if(di[j].bomb==0)
{
di[j].wa=1;
setfillstyle(1,0);
bar(currentx-8,currenty-8,currentx+8,currenty+8);
setcolor(15);
itoa(di[j].num,snum,10);
outtextxy(currentx-8,currenty-8,snum);
setcolor(4);
circle(currentx,currenty,5);
}
}
if(key==0x2b5c)
{
char biaoji[2];
biaoji[0]=1;
biaoji[1]=NULL;
setcolor(0);
bar(currentx-8,currenty-8,currentx+8,currenty+8);
setcolor(4);
outtextxy(currentx-8,currenty-8,biaoji);
circle(currentx,currenty,5);
}
}
void success(void)
{
int k=1;
int i,j;
for(i=0;i=9;i++)
for(j=0;j=9;j++)
if(di[j].bomb==0di[j].wa==0)
k=0;
if(k==1)
{
outtextxy(100,100,"success good");
xianbomb();
sleep(2);
exit(0);
}
}
void main(void)
{
int gd=DETECT,gm;
initgraph(gd,gm,"");
initxy();
initmu();
randbomb();
jisuan();
setcolor(4);
circle(210,130,5);
while(1)
{
move();
success();
}
}
C语言如何编程实现扫雷?使用WIN-TC或Microsoft Visual C++
我以前写过 很简单。
定义一个2维的数组,然后用rand() 随机布雷,然后计算没有雷的上面的数字。 有雷的定义为-1,没有雷的上面可能是0~8。
算法很简单,剩下的就是绘制界面了。总体不难,为何不自己试试?