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c语言程序设计小游戏ppt,C语言设计小游戏

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C语言程序小游戏----一条龙游戏设计

#include iostream

#include vector

#include set

#include algorithm

using namespace std;

typedef __int64 BigInteger;

typedef unsigned int Index;

typedef double Number;

class CombinationIterator

{

vectorIndex mCurrent;

Index mN;

Index mM;

static BigInteger factorial( Index n )

{

BigInteger fact = 1;

for( Index i = 2; i = n; ++i )

fact *= i;

return fact;

}

public:

CombinationIterator(): mN( 0 ), mM( 0 )

{}

CombinationIterator( Index n, Index m )

: mN( n ), mM( m ),

mCurrent( (vectorIndex::size_type) m )

{

if( m n || n 1 || m 1 )

throw 1;

for( Index i = 0; i m; ++i )

mCurrent[ i ] = i;

}

void operator ++ ()

{

if( mM == 0 )

throw 1;

if( mCurrent[ 0 ] == mN - mM )

{

mN = mM = 0;

return;

}

Index i = mM - 1;

while( mCurrent[ i ] == mN - mM + i )

--i;

mCurrent[ i ] = mCurrent[ i ] + 1;

for( Index j = i + 1; j mM; ++j )

mCurrent[ j ] = mCurrent[ i ] + j - i;

}

const vectorIndex operator* () const

{

return mCurrent;

}

bool operator == ( const CombinationIterator that ) const

{

if( mM == that.mM mM == 0 )

return true;// both end

return mM == that.mM mN == that.mN mCurrent == that.mCurrent;

}

bool operator != ( const CombinationIterator that ) const

{

return !( *this == that );

}

};

templatetypename T

class VectorCombinationIterator

{

vectorT mVector;

Index mCurrentM;

CombinationIterator mIter;

public:

VectorCombinationIterator()

{}

VectorCombinationIterator(const vectorT v)

: mVector( v ), mCurrentM( 1 ), mIter( (Index) v.size(), mCurrentM )

{}

void operator ++ ()

{

++mIter;

if( mIter == CombinationIterator() mCurrentM mVector.size() )

{

++mCurrentM;

mIter = CombinationIterator( (Index) mVector.size(), mCurrentM );

}

}

pair vectorT, vectorT operator* () const

{

const vectorIndex current = *mIter;

pair vectorT, vectorT result;

for( vectorT::size_type i = 0; i mVector.size(); ++i )

if( find( current.begin(), current.end(), i ) != current.end() )

result.first.push_back( mVector[i] );

else

result.second.push_back( mVector[i] );

return result;

}

bool operator == ( const VectorCombinationIterator that ) const

{

if( mIter == that.mIter mIter == CombinationIterator() )

return true;// both end

return mCurrentM == that.mCurrentM mVector == that.mVector mIter == that.mIter;

}

bool operator != ( const VectorCombinationIterator that ) const

{

return !( *this == that );

}

};

static char gOperatorChars[]={'+','-','*','/'};

struct ExpressionItem

{

Number mValue;

char mOperator;

ExpressionItem* mLeftChild;

ExpressionItem* mRightChild;

ExpressionItem(){}

ExpressionItem( Number v, char oper, ExpressionItem* left, ExpressionItem* right )

: mValue( v ), mOperator( oper ), mLeftChild( left ), mRightChild( right )

{}

static vectorExpressionItem mPool;

static ExpressionItem* alloc( Number v, char oper, ExpressionItem* left, ExpressionItem* right )

{

mPool.push_back( ExpressionItem( v, oper, left, right ) );

return *mPool.rbegin();

}

};

vectorExpressionItem ExpressionItem::mPool( 1024*1024 );

vectorExpressionItem* getPossibleResult( const vectorExpressionItem* left, const vectorExpressionItem* right )

{

vectorExpressionItem* result;

for( vectorExpressionItem*::const_iterator liter = left.begin(); liter != left.end() ; ++liter )

for( vectorExpressionItem*::const_iterator riter = right.begin(); riter != right.end() ; ++riter )

{

result.push_back( ExpressionItem::alloc( (*liter)-mValue + (*riter)-mValue, '+', *liter, *riter ) );

result.push_back( ExpressionItem::alloc( (*liter)-mValue - (*riter)-mValue, '-', *liter, *riter ) );

result.push_back( ExpressionItem::alloc( (*liter)-mValue * (*riter)-mValue, '*', *liter, *riter ) );

if( (*riter)-mValue != 0.0 )

result.push_back( ExpressionItem::alloc( (*liter)-mValue / (*riter)-mValue, '/', *liter, *riter ) );

}

return result;

}

vectorExpressionItem* getPossibleResult( const vectorExpressionItem* expItems )

{

if( expItems.size() == 1 )

return expItems;

vectorExpressionItem* result;

VectorCombinationIteratorExpressionItem* iter( expItems );

while( iter != VectorCombinationIteratorExpressionItem*() )

{

pair vectorExpressionItem*, vectorExpressionItem* p = *iter;

if( p.first.size() != 0 p.second.size() != 0 )

{

vectorExpressionItem* items = getPossibleResult( getPossibleResult( p.first ),

getPossibleResult( p.second ) );

result.insert( result.end(), items.begin(), items.end() );

}

++iter;

}

return result;

}

vectorExpressionItem* getPossibleResult( const vectorNumber numbers )

{

vectorExpressionItem* expItems;

for( vectorNumber::const_iterator iter = numbers.begin(); iter != numbers.end(); ++iter )

expItems.push_back( ExpressionItem::alloc( *iter, 0, NULL, NULL ) );

return getPossibleResult( expItems );

}

void printExpression( ExpressionItem* item, char oper, bool isLeftChild )

{

if( item-mLeftChild == NULL )

{

coutitem-mValue;

}

else if( ( item-mOperator == '+' || item-mOperator == '-' ) ( oper == '*' || oper == '/' ) )

{

cout"( ";

printExpression( item-mLeftChild, item-mOperator, true );

cout" ";

coutitem-mOperator;

cout" ";

printExpression( item-mRightChild, item-mOperator, false );

cout" )";

}

else if( !isLeftChild

( ( ( item-mOperator == '+' || item-mOperator == '-' ) oper == '-' ) ||

( ( item-mOperator == '*' || item-mOperator == '/' ) oper == '/' ) ) )

{

cout"( ";

printExpression( item-mLeftChild, item-mOperator, true );

cout" ";

coutitem-mOperator;

cout" ";

printExpression( item-mRightChild, item-mOperator, false );

cout" )";

}

else

{

printExpression( item-mLeftChild, item-mOperator, true );

cout" ";

coutitem-mOperator;

cout" ";

printExpression( item-mRightChild, item-mOperator, false );

}

}

void printExpression( ExpressionItem* item )

{

if( item-mLeftChild != NULL )

{

printExpression( item-mLeftChild, item-mOperator, true );

cout" ";

coutitem-mOperator;

cout" ";

printExpression( item-mRightChild, item-mOperator, false );

}

else

coutitem-mValue;

}

int main()

{

for( int i = 1; i = 10; ++i )

for( int j = 1; j = 10; ++j )

for( int k = 1; k = 10; ++k )

for( int l = 1; l = 10; ++l )

{

if( i j || j k || k l )

continue;

ExpressionItem::mPool.clear();

ExpressionItem::mPool.reserve( 1024*1024 );

vectorNumber vn;

vn.push_back( i );

vn.push_back( j );

vn.push_back( k );

vn.push_back( l );

vectorExpressionItem* exps = getPossibleResult( vn );

for( int m = 0; m exps.size(); ++m )

if( exps[ m ]-mValue = 23.999 exps[ m ]-mValue = 24.001 )

{

couti','j','k','l" \t---\t";

printExpression( exps[ m ] );

cout" = "exps[ m ]-mValueendl;

break;

}

// if( m == exps.size() )

// couti','j','k','l" have no possible result"endl;

}

return 0;

}

用C语言设计小游戏的程序??急!!!

用c++实现的"贪吃蛇"游戏源码

// greedsnake.cpp

#include bios.h

#include conio.h

#include dos.h

#include graphics.h

#include stdlib.h

#include time.h

#include "conf.h"

typedef struct node

{

int x,y;

struct node *next;

}Node;

typedef struct

{

Node *head,*tail;

int length;

}Snake;

typedef struct

{

int left,top,right,bottom;

}Frame;

typedef enum //四个方向

{

up,down,left,right

}Direction;

typedef enum

{

false,true

}bool;//*/

void InitGraphMode(); //初始化图形驱动

void CloseGraphMode();

void Foot(int,int);

void Head(int,int);

void CreateFrame(); //完成整个游戏框架的绘制

void CreateSnake(); //创建一条两个节点的蛇,蛇的每一节是队列中的一个节点

bool PlayGame(); //游戏的主体函数,

int Hit(int,int); //判断是否越界,或者撞到自身,两个参数分别是新的头接点的x,y坐标

bool GameOver(); //绘制游戏结束时弹出的对话框

void Enqueue(Node); //入队函数

Node Dequeue(); //出队函数

void ClearKeyBuf(); //清除键盘缓冲,此函数可以消除不停的按无效键的影响

Snake snake;

Frame frame;

void main()

{

InitGraphMode();

do

{

CreateFrame();

}while(PlayGame());

CloseGraphMode();

}

void InitGraphMode()

{

int gdriver=DETECT,gmode;

initgraph(gdriver,gmode,"../bgi/");

cleardevice();

}

void CloseGraphMode()

{

cleardevice();

closegraph();

}

void CreateFrame()

{

setbkcolor(CYAN);

//下面的四行代码用于计算主框架的左上角和右下角的坐标

frame.left=(getmaxx()+1-BlockWidth*RowOfFrame)/2;

frame.top=(getmaxy()+1-BlockHeight*ColumnOfFrame)/2;

frame.right=frame.left+BlockWidth*RowOfFrame;

frame.bottom=frame.top+BlockHeight*ColumnOfFrame;

Head(frame.left+100,frame.top-20);

setfillstyle(SOLID_FILL,LIGHTGRAY);

bar(frame.left,frame.top,frame.right,frame.bottom);

setlinestyle(SOLID_LINE,1,1);

setcolor(DARKGRAY);

line(frame.left,frame.top,frame.right,frame.top);

line(frame.left,frame.top,frame.left,frame.bottom);

setlinestyle(SOLID_LINE,1,1);

setcolor(WHITE);

line(frame.left,frame.bottom,frame.right,frame.bottom);

line(frame.right,frame.top,frame.right,frame.bottom);

setlinestyle(DOTTED_LINE,1,1);

setcolor(BLUE);

for(int row=1;rowRowOfFrame;row++)

line(frame.left+row*BlockWidth,frame.top,frame.left+row*BlockWidth,frame.bottom);

for(int column=1;columnColumnOfFrame;column++)

line(frame.left,frame.top+column*BlockHeight,frame.right,frame.top+column*BlockHeight);

Foot(frame.left,frame.bottom+20);

}

void CreateSnake()

{

Node *node1=new Node;

Node *node2=new Node;

node1-x=frame.left+BlockWidth;

node1-y=frame.top;

node1-next=NULL;

snake.tail=node1;

node2-x=frame.left;

node2-y=frame.top;

node2-next=snake.tail;

snake.head=node2;

snake.length=2;

setfillstyle(SOLID_FILL,BLUE);

bar(snake.head-x+1,snake.head-y+1,snake.head-x+BlockWidth-1,snake.head-y+BlockHeight-1);

bar(snake.tail-x+1,snake.tail-y+1,snake.tail-x+BlockWidth-1,snake.tail-y+BlockHeight-1);

}

bool PlayGame()

{

int speed=300,key;

Direction CurrentDirection=right;

Node randomNode;

Node newNode,outNode;

bool neednode=true;

bool overlap=false;

int randx,randy;

CreateSnake();

while(true)

{

if(neednode==true)

{

randomize();

do

{

randx=frame.left+rand()%RowOfFrame*BlockWidth;

randy=frame.top+rand()%ColumnOfFrame*BlockHeight;

for(Node *p=snake.head;p!=NULL;p=p-next)//hit itself

if(randx==p-xrandy==p-y)

{overlap=true;break;}

}

while(overlap==true);

randomNode.x=randx;

randomNode.y=randy;

randomNode.next=NULL;

setfillstyle(SOLID_FILL,RED);

bar(randomNode.x+1,randomNode.y+1,randomNode.x+BlockWidth-1,randomNode.y+BlockHeight-1);

neednode=false;

}

if((key=bioskey(1))!=0)

{

switch(key)

{

case ESC: return false;

case UP:

if(CurrentDirection!=down)

CurrentDirection=up;

ClearKeyBuf();

break;

case DOWN:

if(CurrentDirection!=up)

CurrentDirection=down;

ClearKeyBuf();

break;

case LEFT:

if(CurrentDirection!=right)

CurrentDirection=left;

ClearKeyBuf();

break;

case RIGHT:

if(CurrentDirection!=left)

CurrentDirection=right;

ClearKeyBuf();

break;

case PAGEUP:speed=speed-100;

if(speed100)

speed=100;

ClearKeyBuf();

break;

case PAGEDOWN:speed=speed+100;

if(speed500)

speed=500;

ClearKeyBuf();

break;

default :break;

}

}

int headx=snake.tail-x;

int heady=snake.tail-y;

switch(CurrentDirection)

{

case up: heady-=BlockHeight;break;

case down: heady+=BlockHeight;break;

case left: headx-=BlockWidth;break;

case right: headx+=BlockWidth;break;

}

if(Hit(headx,heady)) //whether the snake hit the wall or itself

return GameOver();

else

{ //eat

if(headx==randomNode.xheady==randomNode.y)

{

Enqueue(randomNode);

setfillstyle(SOLID_FILL,BLUE);

bar(randomNode.x+1,randomNode.y+1,randomNode.x-1+BlockWidth,randomNode.y-1+BlockHeight);

neednode=true;

}

else //no eat

{

newNode.x=headx;

newNode.y=heady;

newNode.next=NULL;

Enqueue(newNode);

outNode=Dequeue();

setfillstyle(SOLID_FILL,LIGHTGRAY);

bar(outNode.x+1,outNode.y+1,outNode.x+BlockWidth-1,outNode.y+BlockHeight-1);

setfillstyle(SOLID_FILL,BLUE);

bar(newNode.x+1,newNode.y+1,newNode.x-1+BlockWidth,newNode.y-1+BlockHeight);

}

}

delay(speed);

}

}

void ClearKeyBuf()

{

do

bioskey(0);

while(bioskey(1));

}

void Foot(int x,int y)

{

setcolor(BLUE);

outtextxy(x,y,"writer:[T]RealXL E-MAIL:realgeneral@hotmail.com");

}

void Head(int x,int y)

{

setcolor(RED);

outtextxy(x,y,"GREEDY SNAKE");

}

void Enqueue(Node inNode)

{

Node *p=new Node;

p-x=inNode.x;

p-y=inNode.y;

p-next=inNode.next;

snake.tail-next=p;

snake.tail=p;

snake.length++;

}

Node Dequeue()

{

Node *p=snake.head;

Node outNode=*p;

snake.head=p-next;

snake.length--;

delete p;

return outNode;

}

int Hit(int x,int y)

{

if(xframe.left||x=frame.right||yframe.top||y=frame.bottom)//hit the wall

return 1;

Node *p=snake.head-next;

for(int i=snake.length-1;i3;i--,p=p-next)//hit itself

if(x==p-xy==p-y)

return 1;

return 0;

}

bool GameOver()

{

int x=getmaxx()/2-50;

int y=getmaxy()/2-20;

setfillstyle(SOLID_FILL,DARKGRAY);

bar(x+3,y+3,x+103,y+43);

setfillstyle(SOLID_FILL,MAGENTA);

bar(x,y,x+100,y+40);

setlinestyle(0,3,1);

setcolor(RED);

rectangle(x,y,x+100,y+40);

outtextxy(x+20,y+10,"GAGE OVER!");

char c;

while(true) //按q或Q表示退出程序,按r或R表示重新开始游戏

{

c=getch();

if(c=='q'||c=='Q')

return false;

else if(c=='r'||c=='R')

return true;

}

}

C++五子棋源程序:

#include

#include

#include

#define backcolor CYAN

#define defaultcolor BLACK

#define linecolor MAGENTA

#define player1_color RED

#define player2_color WHITE

#define error_color RED

#define winner_color RED

const int left=40;

const int top=390;

const int d=30;

const int line_num=9;

const int turn=0;

const int r=d/3;

const int j=10;

int x,y,k=1,step=(line_num+1)*(line_num+1);

union REGS regs1,regs2;

class player1;

class player2;

class qipan{

public:

qipan();

~qipan(){};

void init_qipan();

friend void fall(player1 num1,player2 num2,qipan num);

friend void input(player1 num1,player2 num2,qipan num);

private:

int point[line_num+1][line_num+1];

};

class player1{

public:

player1();

~player1(){};

friend void fall(player1 num1,player2 num2,qipan num);

friend void input(player1 num1,player2 num2);

friend int judge_winner(player1 num1,player2 num2);

private:

int point1[line_num+1][line_num+1];

};

class player2{

public:

player2();

~player2(){};

friend void fall(player1 num1,player2 num2,qipan num);

friend void input(player1 num1,player2 num2,qipan num);

friend int judge_winner(player1 num1,player2 num2);

private:

int point2[line_num+1][line_num+1];

};

void input(player1 num1,player2 num2);

void fall(player1 num1,player2 num2,qipan num);

int judge_winner(qipan num,player1 num1,player2 num2);

void inputerror();

void display_winner(int);

void main()

{

int driver=DETECT,mode;

initgraph(driver,mode,"e:\tc30\bgi");

qipan num;

player1 num1;

player2 num2;

while(step--)

{

input(num1,num2,num);

fall(num1,num2,num);

if(judge_winner(num1,num2))

{

display_winner(k);

}

}

// getchar();

}

qipan::qipan(void)

{ int j,i;

char ch[2]="0";

setbkcolor(backcolor);

setcolor(linecolor);

for(i=0;i=line_num;i++)

{

line(left,top-i*d,left+line_num*d,top-i*d);

}

for(i=0;i=line_num;i++)

{

line(left+i*d,top,left+i*d,top-line_num*d);

}

for(i=0;i=line_num;i++)

{ if(*ch=='9'+1) *ch='a';

settextstyle(DEFAULT_FONT,HORIZ_DIR,1);

outtextxy(left+i*d-2,top+r+3,ch);

(*ch)=(*ch)+1;

}

*ch='0';

for(i=0;i=line_num;i++)

{if(*ch=='9'+1) *ch='a';

settextstyle(DEFAULT_FONT,HORIZ_DIR,1);

outtextxy(left-r-10,top-d*i-3,ch);

(*ch)=(*ch)+1;

}

setcolor(defaultcolor);

for(i=0;i=line_num;i++)

{

for(j=0;j=line_num;j++)

point[i][j]=0;

}

}

void fall(player1 num1,player2 num2,qipan num)

{

int flag=k%2;

if(flag)

{ setcolor(player2_color);

num2.point2[x][y]=1;

num.point[x][y]=2;

circle(left+d*x,top-d*y,r);

setfillstyle(1,player2_color);

floodfill(left+d*x,top-d*y,player2_color);

}

else

{ num1.point1[x][y]=1;

num.point[x][y]=1;

setcolor(player1_color);

circle(left+d*x,top-d*y,r);

setfillstyle(1,player1_color);

floodfill(left+d*x,top-d*y,player1_color);

}

setcolor(defaultcolor);

}

void input(player1 num1,player2 num2,qipan num)

{ char xx,yy;

k++;

while(1)

{

regs1.h.ah=0;

xx=int86(22,®s1,®s1)-'0';

if(xx==('q'-'0')||xx==('Q'-'0'))

{ step=0;

return;

}

regs1.h.ah=0;

yy=int86(22,®s1,®s1)-'0';

if(yy==('q'-'0')||yy==('Q'-'0'))

{

step=0;

return ;

}

if(xx0||xxline_num)

{ inputerror();

continue;

}

if(yy0||yyline_num)

{inputerror();

continue;

}

if(num.point[xx][yy]==0)

{

break;

}

else

{

inputerror();

continue;

}

}

x=(int)xx;

y=(int)yy;

setcolor(backcolor);

settextstyle(DEFAULT_FONT,HORIZ_DIR,1);

outtextxy(left+d*line_num/3,top+d*2,"Input error");

setcolor(defaultcolor);

}

player1::player1()

{

int i,j;

for(i=0;i=line_num;i++)

{

for(j=0;j=line_num;j++)

point1[i][j]=0;

}

}

player2::player2()

{ int i,j;

for(i=0;i=line_num;i++)

{

for(j=0;j=line_num;j++)

point2[i][j]=0;

}

}

void inputerror(void)

{ setcolor(error_color);

settextstyle(DEFAULT_FONT,HORIZ_DIR,1);

outtextxy(left+d*line_num/3,top+d*2,"Input error");

setcolor(defaultcolor);

}

int judge_winner(player1 num1,player2 num2)

{

int count=0,m=0,n=0,a=0,b=0,xx0,yy0;

int flag=k%2;

xx0=x; yy0=y;

if(!flag)

{ //left ------- right

while(xx0=1m4) {xx0--;m++;}

while(n9xx0=line_num)

{

if(num1.point1[xx0][y]==1)

{

count++;

if(count==5) return 1;

}

else

{

count=0;

}

n++;

xx0++;

}

//up ------ down

count=0; xx0=x; m=0; n=0;

while(yy0=1m4){yy0--;m++;}

while(n9yy0=line_num)

{

if(num1.point1[x][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

{

count=0;

}

n++;

yy0++;

}

//left up ----- right down

xx0=x;

yy0=y;

m=0;

n=0;

count=0;

while(xx0=1m4){ xx0--; a++; m++;} m=0;

while(yy0=line_numm4){ yy0++; b++; m++;}

if(a=b)

{

xx0=x-a; yy0=y+a;

}

else

{

xx0=x-b; yy0=y+b;

}

while(xx0=line_numyy0=0n9)

{

if(num1.point1[xx0][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

{

count=0;

}

xx0++;

yy0--;

n++;

}

//right up ----- left down

count=0;

a=0;

b=0;

n=0;

m=0;

xx0=x;

yy0=y;

while(xx0while(yy0if(a=b)

{

xx0=x+a;

yy0=y+a;

}

else

{

xx0=x+b;

yy0=y+b;

}

while(xx0=0yy0=0n9)

{

if(num1.point1[xx0][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

count=0;

xx0--;

yy0--;

n++;

}

//no winer

return 0;

}

else

{

//left ------- right

while(xx0=1m4) {xx0--;m++;}

while(n9xx0=line_num)

{

if(num1.point1[xx0][y]==1)

{

count++;

if(count==5) return 1;

}

else

{

count=0;

}

n++;

xx0++;

}

//up ------ down

count=0; xx0=x; m=0; n=0;

while(yy0=1m4){yy0--;m++;}

while(n9yy0=line_num)

{

if(num2.point2[x][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

{

count=0;

}

n++;

yy0++;

}

//left up ----- right down

xx0=x;

yy0=y;

m=0;

n=0;

count=0;

while(xx0=1m4){ xx0--; a++; m++;} m=0;

while(yy0=line_numm4){ yy0++; b++; m++;}

if(a=b)

{

xx0=x-a; yy0=y+a;

}

else

{

xx0=x-b; yy0=y+b;

}

while(xx0=line_numyy0=0n9)

{

if(num2.point2[xx0][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

{

count=0;

}

xx0++;

yy0--;

n++;

}

//right up ----- left down

count=0;

a=0;

b=0;

n=0;

m=0;

xx0=x;

yy0=y;

while(xx0while(yy0if(a=b)

{

xx0=x+a;

yy0=y+a;

}

else

{

xx0=x+b;

yy0=y+b;

}

while(xx0=0yy0=0n9)

{

if(num2.point2[xx0][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

count=0;

xx0--;

yy0--;

n++;

}

//no winer

return 0;

}

}

void display_winner(int k)

{

int flag=k%2;

if(!flag)

{ setcolor(winner_color);

settextstyle(DEFAULT_FONT,HORIZ_DIR,2);

outtextxy(left+d*2,top+40,"Red is winner");

setcolor(defaultcolor);

step=0;

getchar();

}

else

{ setcolor(winner_color);

settextstyle(DEFAULT_FONT,HORIZ_DIR,2);

outtextxy(left+2*d,top+40,"White is winner");

setcolor(defaultcolor);

step=0;

}

}

一种C语言小游戏程序设计(程序已经附上)

"扫雷"小游戏C代码

#includestdio.h

#includemath.h

#includetime.h

#includestdlib.h

main( )

{char a[102][102],b[102][102],c[102][102],w;

int i,j;  /*循环变量*/

int x,y,z[999];  /*雷的位置*/

int t,s;  /*标记*/

int m,n,lei;  /*计数*/

int u,v;  /*输入*/

int hang,lie,ge,mo;  /*自定义变量*/

srand((int)time(NULL));  /*启动随机数发生器*/

leb1:  /*选择模式*/

printf("\n   请选择模式:\n   1.标准  2.自定义\n");

scanf("%d",mo);

if(mo==2)  /*若选择自定义模式,要输入三个参数*/

{do

{t=0; printf("请输入\n行数 列数 雷的个数\n");

scanf("%d%d%d",hang,lie,ge);

if(hang2){printf("行数太少\n"); t=1;}

if(hang100){printf("行数太多\n");t=1;}

if(lie2){printf("列数太少\n");t=1;}

if(lie100){printf("列数太多\n");t=1;}

if(ge1){printf("至少要有一个雷\n");t=1;}

if(ge=(hang*lie)){printf("雷太多了\n");t=1;}

}while(t==1);

}

else{hang=10,lie=10,ge=10;}  /*否则就是选择了标准模式(默认参数)*/

for(i=1;i=ge;i=i+1)  /*确定雷的位置*/

{do

{t=0; z[i]=rand( )%(hang*lie);

for(j=1;ji;j=j+1){if(z[i]==z[j]) t=1;}

}while(t==1);

}

for(i=0;i=hang+1;i=i+1)  /*初始化a,b,c*/

{for(j=0;j=lie+1;j=j+1) {a[i][j]='1'; b[i][j]='1'; c[i][j]='0';} }

for(i=1;i=hang;i=i+1)

{for(j=1;j=lie;j=j+1) {a[i][j]='+';} }

for(i=1;i=ge;i=i+1)  /*把雷放入c*/

{x=z[i]/lie+1; y=z[i]%lie+1; c[x][y]='#';}

for(i=1;i=hang;i=i+1)  /*计算b中数字*/

{for(j=1;j=lie;j=j+1)

{m=48;

if(c[i-1][j-1]=='#')m=m+1; if(c[i][j-1]=='#')m=m+1;

if(c[i-1][j]=='#')m=m+1;  if(c[i+1][j+1]=='#')m=m+1;

if(c[i][j+1]=='#')m=m+1;  if(c[i+1][j]=='#')m=m+1;

if(c[i+1][j-1]=='#')m=m+1; if(c[i-1][j+1]=='#')m=m+1;

b[i][j]=m;

}

}

for(i=1;i=ge;i=i+1)  /*把雷放入b中*/

{x=z[i]/lie+1; y=z[i]%lie+1; b[x][y]='#';}

lei=ge;  /*以下是游戏设计*/

do

{leb2:  /*输出*/

system("cls");printf("\n\n\n\n");

printf("    ");

for(i=1;i=lie;i=i+1)

{w=(i-1)/10+48; printf("%c",w);

w=(i-1)%10+48; printf("%c  ",w);

}

printf("\n   |");

for(i=1;i=lie;i=i+1){printf("---|");}

printf("\n");

for(i=1;i=hang;i=i+1)

{w=(i-1)/10+48; printf("%c",w);

w=(i-1)%10+48; printf("%c |",w);

for(j=1;j=lie;j=j+1)

{if(a[i][j]=='0')printf("   |");

else printf(" %c |",a[i][j]);

}

if(i==2)printf(" 剩余雷个数");

if(i==3)printf(" %d",lei);

printf("\n   |");

for(j=1;j=lie;j=j+1){printf("---|");}

printf("\n");

}

scanf("%d%c%d",u,w,v);  /*输入*/

u=u+1,v=v+1;

if(w!='#'a[u][v]=='@')

goto leb2;

if(w=='#')

{if(a[u][v]=='+'){a[u][v]='@'; lei=lei-1;}

else if(a[u][v]=='@'){a[u][v]='?'; lei=lei+1;}

else if(a[u][v]=='?'){a[u][v]='+';}

goto leb2;

}

a[u][v]=b[u][v];

leb3:  /*打开0区*/

t=0;

if(a[u][v]=='0')

{for(i=1;i=hang;i=i+1)

{for(j=1;j=lie;j=j+1)

{s=0;

if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;

if(a[i-1][j]=='0')s=1;  if(a[i+1][j-1]=='0')s=1;

if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;

if(a[i][j-1]=='0')s=1;  if(a[i][j+1]=='0')s=1;

if(s==1)a[i][j]=b[i][j];

}

}

for(i=1;i=hang;i=i+1)

{for(j=lie;j=1;j=j-1)

{s=0;

if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;

if(a[i-1][j]=='0')s=1;  if(a[i+1][j-1]=='0')s=1;

if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;

if(a[i][j-1]=='0')s=1;   if(a[i][j+1]=='0')s=1;

if(s==1)a[i][j]=b[i][j];

}

}

for(i=hang;i=1;i=i-1)

{for(j=1;j=lie;j=j+1)

{s=0;

if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;

if(a[i-1][j]=='0')s=1;  if(a[i+1][j-1]=='0')s=1;

if(a[i+1][j+1]=='0')s=1; if(a[i+1][j]=='0')s=1;

if(a[i][j-1]=='0')s=1;  if(a[i][j+1]=='0')s=1;

if(s==1)a[i][j]=b[i][j];

}

}

for(i=hang;i=1;i=i-1)

{for(j=lie;j=1;j=j-1)

{s=0;

if(a[i-1][j-1]=='0')s=1; if(a[i-1][j+1]=='0')s=1;

if(a[i-1][j]=='0')s=1;  if(a[i+1][j-1]=='0')s=1;

if(a[i+1][j+1]=='0')s=1;if(a[i+1][j]=='0')s=1;

if(a[i][j-1]=='0')s=1;  if(a[i][j+1]=='0')s=1;

if(s==1)a[i][j]=b[i][j];

}

}

for(i=1;i=hang;i=i+1)  /*检测0区*/

{for(j=1;j=lie;j=j+1)

{if(a[i][j]=='0')

{if(a[i-1][j-1]=='+'||a[i-1][j-1]=='@'||a[i-1][j-1]=='?')t=1;

if(a[i-1][j+1]=='+'||a[i-1][j+1]=='@'||a[i-1][j+1]=='?')t=1;

if(a[i+1][j-1]=='+'||a[i+1][j-1]=='@'||a[i+1][j-1]=='?')t=1;

if(a[i+1][j+1]=='+'||a[i+1][j+1]=='@'||a[i+1][j+1]=='?')t=1;

if(a[i+1][j]=='+'||a[i+1][j]=='@'||a[i+1][j]=='?')t=1;

if(a[i][j+1]=='+'||a[i][j+1]=='@'||a[i][j+1]=='?')t=1;

if(a[i][j-1]=='+'||a[i][j-1]=='@'||a[i][j-1]=='?')t=1;

if(a[i-1][j]=='+'||a[i-1][j]=='@'||a[i-1][j]=='?')t=1;

}

}

}

if(t==1)goto leb3;

}

n=0;  /*检查结束*/

for(i=1;i=hang;i=i+1)

{for(j=1;j=lie;j=j+1)

{if(a[i][j]!='+'a[i][j]!='@'a[i][j]!='?')n=n+1;}

}

}

while(a[u][v]!='#'n!=(hang*lie-ge));

for(i=1;i=ge;i=i+1)  /*游戏结束*/

{x=z[i]/lie+1; y=z[i]%lie+1; a[x][y]='#'; }

printf("    ");

for(i=1;i=lie;i=i+1)

{w=(i-1)/10+48; printf("%c",w);

w=(i-1)%10+48; printf("%c  ",w);

}

printf("\n   |");

for(i=1;i=lie;i=i+1){printf("---|");}

printf("\n");

for(i=1;i=hang;i=i+1)

{w=(i-1)/10+48; printf("%c",w);

w=(i-1)%10+48; printf("%c |",w);

for(j=1;j=lie;j=j+1)

{if(a[i][j]=='0')printf(" |");

else  printf(" %c |",a[i][j]);

}

if(i==2)printf(" 剩余雷个数");

if(i==3)printf(" %d",lei); printf("\n   |");

for(j=1;j=lie;j=j+1) {printf("---|");}

printf("\n");

}

if(n==(hang*lie-ge)) printf("你成功了!\n");

else printf("    游戏结束!\n");

printf("    重玩请输入1\n");

t=0;

scanf("%d",t);

if(t==1)goto leb1;

}

/*注:在DEV c++上运行通过。行号和列号都从0开始,比如要确定第0行第9列不是“雷”,就在0和9中间加入一个字母,可以输入【0a9】三个字符再按回车键。3行7列不是雷,则输入【3a7】回车;第8行第5列是雷,就输入【8#5】回车,9行0列是雷则输入【9#0】并回车*/

如何使用C语言编写简单小游戏?

C语言是计算机专业都要学习的一门基础学科。一般来说,是比较枯燥的.那么,我们能不能通过编一些小游戏来提高它的趣味性呢?这样学习程序设计,就不会是一件艰苦 ,枯燥的事,它变得象电脑游戏一样充满好奇,富有乐趣。

例如2048这款游戏:

方法/步骤:

#includestdio.h

#includestdlib.h

#includetime.h

#includeconio.h

#includewindows.h

#define SIZE 4

static int score=0;

void putn(int n[][SIZE]);

void getn(int n[][SIZE]);

int isempty(int n[][SIZE]);

int isfull(int n[][SIZE]);

void math(int n[][SIZE],char c);

void tow(int n[][SIZE]);

void toa(int n[][SIZE]);

void tos(int n[][SIZE]);

void tod(int n[][SIZE]);

//主函数

int main()

{

int i,j;

int n[SIZE][SIZE];

char c=' ';

for(i=0;iSIZE;i++)

{

for(j=0;jSIZE;j++)

{

n[i][j]=0;

}

}

printf( "***********************\n"

"      2048(%dX%d)      \n"

"   control:W/A/S/D    \n"

"press any key to begin \n"

"***********************\n",SIZE,SIZE);

getch();

system("cls");

//n[0][1]=2048;

//n[0][3]=2048;

while(1)

{

if(isempty(n))

getn(n);

putn(n);

if(!isempty(n)isfull(n))

break;

sleep(200);

c=getch();

while(c!='w'c!='a'c!='s'c!='d')

c=getch();

math(n,c);

system("cls");

}

printf("      Game Over!\n",score);

return 0;

}

//函数

void putn(int n[][SIZE])

{

int i,j;

for(i=0;iSIZE;i++)

{

for(j=0;jSIZE;j++)

printf("|     ");

printf("|\n");

for(j=0;jSIZE;j++)

{

if(n[i][j]==0)

printf("|     ");

else

printf("|%4d ",n[i][j]);

}

printf("|\n");

for(j=0;jSIZE;j++)

printf("|_____");

printf("|\n");

}

printf("score: %d",score);

}

void getn(int n[][SIZE])

{

int a,b;

a=rand()%SIZE;

b=rand()%SIZE;

while(n[a][b]!=0)

{

a=rand()%SIZE;

b=rand()%SIZE;

}

n[a][b]=2;

}

int isempty(int n[][SIZE])

{

int i,j,count=0;

for(i=0;iSIZE;i++)

for(j=0;jSIZE;j++)

if(n[i][j]==0)

count++;

return count;

}

int isfull(int n[][SIZE])

{

int i,j,count=0;

for(i=0;iSIZE;i++)

{

for(j=1;jSIZE-1;j++)

{

if(n[i][j]==n[i][j+1]||n[i][j]==n[i][j-1])

count++;

}

}

for(j=0;jSIZE;j++)

{

for(i=1;iSIZE-1;i++)

{

if(n[i][j]==n[i+1][j]||n[i][j]==n[i-1][j])

count++;

}

}

return count0?0:1;

}

void math(int n[][SIZE],char c)

{

switch(c)

{

case 'w':tow(n);break;

case 'a':toa(n);break;

case 's':tos(n);break;

case 'd':tod(n);break;

default :;

}

}

void tow(int n[][SIZE])

{

int i,j,a;

int m[SIZE];

for(a=0;aSIZE;a++)

m[a]=0;

for(j=0;jSIZE;j++)

{

for(a=0;aSIZE;a++)

{

for(i=0;iSIZE-1;i++)

{

if(n[i][j]==0)

{

n[i][j]=n[i+1][j];

n[i+1][j]=0;

}

}

}

}

for(j=0;jSIZE;j++)

{

for(a=0,i=0;iSIZE;i++)

{

if(n[i][j]!=n[i+1][j]n[i][j]!=0||n[i][j]==2048)

{

m[a++]=n[i][j];

n[i][j]=0;

}

else if(n[i][j]==n[i+1][j])

{

m[a++]=n[i][j]+n[i+1][j];

score+=m[a-1];

n[i][j]=0,n[i+1][j]=0;

}

}

for(i=0;iSIZE;i++)

{

n[i][j]=m[i];

m[i]=0;

}

}

}

void toa(int n[][SIZE])

{

int i,j,a;

int m[SIZE];

for(a=0;aSIZE;a++)

m[a]=0;

for(i=0;iSIZE;i++)

{

for(a=0;aSIZE;a++)

{

for(j=0;jSIZE-1;j++)

{

if(n[i][j]==0)

{

n[i][j]=n[i][j+1];

n[i][j+1]=0;

}

}

}

}

for(i=0;iSIZE;i++)

{

for(a=0,j=0;jSIZE;j++)

{

if(n[i][j]!=n[i][j+1]n[i][j]!=0||n[i][j]==2048)

{

m[a++]=n[i][j];

n[i][j]=0;

}

else if(n[i][j]==n[i][j+1])

{

m[a++]=n[i][j]+n[i][j+1];

score+=m[a-1];

n[i][j]=0,n[i][j+1]=0;

}

}

for(j=0;jSIZE;j++)

{

n[i][j]=m[j];

m[j]=0;

}

}

}

void tos(int n[][SIZE])

{

int i,j,a;

int m[SIZE];

for(a=0;aSIZE;a++)

m[a]=0;

for(j=SIZE-1;j=0;j--)

{

for(a=SIZE-1;a=0;a--)

{

for(i=SIZE-1;i0;i--)

{

if(n[i][j]==0)

{

n[i][j]=n[i-1][j];

n[i-1][j]=0;

}

}

}

}

for(j=SIZE-1;j=0;j--)

{

for(a=SIZE-1,i=SIZE-1;i=0;i--)

{

if(n[i][j]!=n[i-1][j]n[i][j]!=0||n[i][j]==2048)

{

m[a--]=n[i][j];

n[i][j]=0;

}

else if(n[i][j]==n[i-1][j])

{

m[a--]=n[i][j]+n[i-1][j];

score+=m[a+1];

n[i][j]=0,n[i-1][j]=0;

}

}

for(i=SIZE-1;i=0;i--)

{

n[i][j]=m[i];

m[i]=0;

}

}

}

void tod(int n[][SIZE])

{

int i,j,a;

int m[SIZE];

for(a=0;aSIZE;a++)

m[a]=0;

for(i=SIZE-1;i=0;i--)

{

for(a=SIZE-1;a=0;a--)

{

for(j=SIZE-1;j0;j--)

{

if(n[i][j]==0)

{

n[i][j]=n[i][j-1];

n[i][j-1]=0;

}

}

}

}

for(i=SIZE-1;i=0;i--)

{

for(a=SIZE-1,j=SIZE-1;j=0;j--)

{

if(n[i][j]!=n[i][j-1]n[i][j]!=0||n[i][j]==2048)

{

m[a--]=n[i][j];

n[i][j]=0;

}

else if(n[i][j]==n[i][j-1])

{

m[a--]=n[i][j]+n[i][j-1];

score+=m[a+1];

n[i][j]=0,n[i][j-1]=0;

}

}

for(j=SIZE-1;j=0;j--)

{

n[i][j]=m[j];

m[j]=0;

}

}

}

教你如何使用C语言编写简单小游戏

爱玩是人的天性,而C语言是我们计算机专业都要学习的一门基础 学科.一般来说,是比较枯燥的.那么,我们能不能通过编一些小游戏来提高它的趣味性呢?这样学习程序设计,就不会是一件艰苦 ,枯燥的事,它变得象电脑游戏一样充满好奇,富有乐趣. 1, 总是从Hello,world开始 学习编程的第一个程序,一般就是打印一个亲切的词语——"Hell o,world!".让我们来看看这个最简单的C程序:#incolude /*把输入输出函数的头文件包含进来*/int main(){printf("Hello, world!");/*在屏幕上输出字符串"Hello,world!"*/return 0;/*退出main函数,并返回0*/} 下面我们发现几个值得改进的地方,1,程序的运行结果一闪而过 .2,每执行这个程序一次都能看见上次运行留下的字符.3,我们 还希望屏幕输出一个笑脸来欢迎我们. 让我们来改进一下这个程序吧!1,在return语句的前面加一句:getch ();,表示按任意键结束.2,在printf语句前用clrscr函数清屏,要使用这个函数和getch函数,需要在程序开头再包含头文件conio.h.3,ASCII码也有 许多非常好玩的字符,比如ASCII码值为2的就是一个笑脸,我们可 以用printf("%c", 2)来输出一个笑脸. 现在我们把Hello,world程序改成一个更好看的Hello,world了.下面让我们开始做游戏吧! 2, 心动的开始,一个运动中的笑脸 大家小时侯喜欢看动画片吗?哈哈,我猜你们都喜欢吧!下面就让我们来做一个小动画吧.在屏幕上显示一个运动的小笑脸,而且当它到达屏幕的边缘时会自动弹回来.先在程序定义一个在屏幕中运动的点的结构:struct move_point{ int x, y;/*该点的位置,包括x坐标和y坐标*/ int xv, yv;/*该点在x轴,y轴的速度*/};运动的原理是,先擦去物体先前的轨迹,让物体按其速度移动一段距离,再画出该物体.让我们看到以下代码:gotoxy(man.x, man.y);/*把光标移到指定的坐标*/printf(" ");/*输出一个空格,把先前的字符擦去*/然后我们让物体按其速度运动:man.x += man.xv;/*水平方向按x轴的速度运动*/man.y += man.yv;/*垂直方向按y轴的速度运动*/运动后还要判断物体是否出界,如果出了界,就令物体反弹,即让 它下一刻的速度等于现在的速度的相反数.最后打印出这个笑脸:gotoxy(man.x, man.y);printf("%c\b", 2); /*输出ASCII码值为2的"笑脸"字符*/怎么样?是不是很有趣呢?不过这个笑脸一直是自己运动,能不能 让我们来控制它运动呢? 不过这个程序没有什么目的,也没有什么判断胜负的条件.下面我们就利用这个能控制它移动的笑脸来做一个更有趣的游戏吧! 4, 在迷宫中探索 小时侯,我常在一些小人书和杂志上看见一些迷宫的游戏,非常喜欢玩,还常到一些书上找迷宫玩呢.好的,现在我们用C语言来编个迷宫的游戏,重温一下童年的乐趣. 首先,我们定义一个二维数组map,用它来保存迷宫的地图,其中map[x][y] == '#'表示在(x,y)坐标上的点是墙壁.DrawMap函数在屏幕上输出迷宫的地图和一些欢迎信息.在main函数里,我们定义了"小人"man的坐标和"目的地"des的 坐标.在游戏循环中,我们增加了一些用来判断胜负的语句:if (man.x == des.x man.y == des.y) /*如果人的坐标等于目的地的坐标*/{ gotoxy(35, 3); printf("Ok! You win!"); /*输出胜利信息*/….}在判断按键时,如果玩家按的是方向键,我们还要先判断前面是不是有"墙壁",如果有的话,就不能往前移动了.好的,我们在判断按键的switch语句的各个分支加上了判断语句,如下:if (map[…][…] == '#') break;/*如果前面是墙壁,就不执行下去*/哇噻!真棒,我们做出了一个完整的游戏了.当然你还可以通过修改二维数组map来修改迷宫的地图,让它更有挑战性.不过,我们要设计一个更好玩的游戏—— 5, 聪明的搬运工 大家一定玩过"搬运工"的游戏吧!这是在电脑和电子字典上较流行的益智游戏,让我们动手做一个属于自己的"搬运工"吧!程序依然用数组map来保存地图,数组元素如果为空格则表示什么也没有,'b'表示箱子,'#'表示墙壁,'*'表示目的地,'i'表示箱子在目的地.我们以后每推一下箱子,不但要改变屏幕的显示,也要改变map相应元素的值.游戏的主循环依然是接受按键.当接收一个方向键,需要判断小人前面一格的状态,如果是空地或目的地,则人物可以直接移动;如果是墙壁,则不可移动;如果是箱子或目的地上的箱子,则需要继续判断箱子前面一格的状态:如果前一格是空地或目的地,则人推箱子前进,否则不可移动.好的,我们在switch中增加了这些判断语句.程序还有一个重要的功能就是判断胜利.数组Des用来记录全部目的地的坐标,我们每执行一步操作后,程序就要通过Des数组判断这些目的地上是否都有箱子了.真棒啊!我们可以做游戏了.而且是一个老少皆宜,趣味十足的游戏呢!当然,我们可以通过修改map数组来制作不同的游戏地图,我们还可以相互分享好的游戏地图呢. 尾声: 在C++等高级语言还没出来的时候,很多应用程序也是C语言开发的.C语言在与硬件联系紧密的编程中,也占有重要地位.其实我觉得学习编程,可以通过一些小游戏,实用的例子来学习.象学习音乐的人,不是要等到把全部乐理学完后才演奏一个完整的曲子.而是刚开始学时就有一些简单的曲子让你演奏,让你立刻就有成就感,让你很快就能卖弄出来在别人面前表现自己了.通过编游戏来学习编程,把学习变成游戏,不失为学习计算机的一种好方法. 好了,编游戏就这么简单,希望大家也尝试用C语言或其他的语言来做几个自己喜欢的小游戏.