WebRTC是一种开源的实时通信技术,可以在浏览器和移动设备上实现音频、视频和数据的实时通信功能。本文介绍如何使用Python为Android平台开发WebRTC实时通信应用,并提供完整的代码示例。
一、环境搭建
在开始开发之前,需要安装以下软件和库:
- Android Studio
- Python 3.x
- Android NDK
- WebRTC Native库
二、Android Studio项目创建
在Android Studio中创建一个新的项目,选择“Empty Activity”。在项目目录下创建一个名为“jni”的文件夹,用于存放C/C++代码。
三、NDK配置
在项目的build.gradle文件中,添加如下代码:
android { defaultConfig { ndk { moduleName "webrtc" } } externalNativeBuild { cmake { path "CMakeLists.txt" } } }
在app/src/main下创建一个新文件夹jniLibs,并将WebRTC Native库拷贝到该文件夹下。在CMakeLists.txt文件中添加以下代码:
cmake_minimum_required(VERSION 3.4.1) add_library(webrtc SHARED IMPORTED) set_target_properties(webrtc PROPERTIES IMPORTED_LOCATION ${CMAKE_SOURCE_DIR}/src/main/jniLibs/${ANDROID_ABI}/libjingle_peerconnection_so.so) add_library( # Sets the name of the library. webrtc_native # Sets the library as a shared library. SHARED # Provides a relative path to your source file(s). src/main/cpp/webrtc_native.cpp ) target_link_libraries( # Specifies the target library. webrtc_native # Links the target library to the log library # included in the NDK. webrtc log )
四、Python脚本编写
在Python脚本中实现WebRTC的信令交换和媒体协商功能。以下是一个简单的示例:
import websocket class Signaling: def __init__(self): self.ws = websocket.WebSocketApp( "wss://example.com/ws", on_message = self.on_message, on_error = self.on_error, on_close = self.on_close ) self.ws.on_open = self.on_open self.offer = None def on_open(self, ws): self.ws.send("hello") def on_message(self, ws, message): if message == "offer": self.offer = "sdp" self.ws.send("answer") def on_error(self, ws, error): print(error) def on_close(self, ws): print("closed") def run(self): self.ws.run_forever() if __name__ == "__main__": signaling = Signaling() signaling.run()
五、应用开发
在Android Studio中创建一个名为“WebRTCActivity”的Activity,并在布局文件中添加一个名为“remote_video_view”的SurfaceView,用于显示远端视频。在Activity中实现WebRTC的媒体协商功能,以及处理远端音视频流。以下是一个简单的示例:
import org.webrtc.* class WebRTCActivity : AppCompatActivity(), PeerConnection.Observer { private lateinit var rootEglBase: EglBase private lateinit var peerConnection: PeerConnection private lateinit var videoTrack: VideoTrack private lateinit var audioTrack: AudioTrack private lateinit var videoRenderer: VideoRenderer private val signaling = Signaling() private val iceServers = listOf( PeerConnection.IceServer.builder("stun:stun.l.google.com:19302").createIceServer() ) override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_webrtc) rootEglBase = EglBase.create() val surfaceView = findViewById(R.id.remote_video_view) surfaceView.init(rootEglBase.eglBaseContext, null) val mediaConstraints = MediaConstraints() mediaConstraints.mandatory.add(MediaConstraints.KeyValuePair("OfferToReceiveVideo", "true")) mediaConstraints.mandatory.add(MediaConstraints.KeyValuePair("OfferToReceiveAudio", "true")) val peerConnectionFactory = PeerConnectionFactory.builder() .setVideoEncoderFactory(DefaultVideoEncoderFactory(rootEglBase.eglBaseContext, true, false)) .setVideoDecoderFactory(DefaultVideoDecoderFactory(rootEglBase.eglBaseContext)) .setAudioDeviceModule(JavaAudioDeviceModule.builder(applicationContext).createAudioDeviceModule()) .createPeerConnectionFactory() peerConnection = peerConnectionFactory.createPeerConnection(iceServers, this) val localAudioTrack = peerConnectionFactory.createAudioTrack( "100", peerConnectionFactory.createAudioSource(MediaConstraints()) ) audioTrack = peerConnectionFactory.createAudioTrack( "101", peerConnectionFactory.createAudioSource(MediaConstraints()) ) val localVideoSource = peerConnectionFactory.createVideoSource(false) val localVideoTrack = peerConnectionFactory.createVideoTrack( "102", localVideoSource ) val videoCapturer = createCameraCapturer() videoCapturer?.let { localVideoSource.adaptOutputFormat(it.videoFormat.width, it.videoFormat.height, 60) localVideoTrack.addSink(surfaceView) it.startCapture( it.videoFormat.width, it.videoFormat.height, 60 ) } peerConnection.addTrack(localAudioTrack) peerConnection.addTrack(localVideoTrack) signaling.offer = peerConnection.createOffer(mediaConstraints, object : SdpObserver { override fun onCreateSuccess(sdp: SessionDescription?) { sdp?.let { peerConnection.setLocalDescription(object : SdpObserver { override fun onCreateSuccess(sdp: SessionDescription?) { signaling.sendOffer(sdp) } override fun onSetSuccess() {} override fun onCreateFailure(p0: String?) {} override fun onSetFailure(p0: String?) {} }, it) } } override fun onSetSuccess() {} override fun onCreateFailure(p0: String?) {} override fun onSetFailure(p0: String?) {} }) } override fun onDestroy() { super.onDestroy() rootEglBase.release() peerConnection.close() } override fun onIceCandidate(p0: IceCandidate?) {} override fun onAddStream(p0: MediaStream?) { p0?.let { stream -> videoTrack = stream.videoTracks[0] val mediaStreamVideoTrackRenderer = MediaStreamVideoTrackRenderer(videoTrack, rootEglBase.surfaceTextureHelper) videoRenderer = VideoRenderer(mediaStreamVideoTrackRenderer) videoTrack.addRenderer(videoRenderer) } } override fun onDataChannel(p0: DataChannel?) {} override fun onIceConnectionReceivingChange(p0: Boolean) {} override fun onIceConnectionChange(p0: PeerConnection.IceConnectionState?) {} override fun onIceGatheringChange(p0: PeerConnection.IceGatheringState?) {} override fun onRemoveStream(p0: MediaStream?) {} override fun onSignalingChange(p0: PeerConnection.SignalingState?) {} override fun onIceCandidatesRemoved(p0: Array ?) {} override fun onRenegotiationNeeded() {} override fun onAddTrack(p0: RtpReceiver?, p1: Array ?) {} private fun createCameraCapturer(): CameraVideoCapturer? { val camera2Enumerator = Camera2Enumerator(this) val deviceNames = camera2Enumerator.deviceNames for (deviceName in deviceNames) { if (camera2Enumerator.isFrontFacing(deviceName)) { val cameraCapturer = camera2Enumerator.createCapturer(deviceName, null) if (cameraCapturer != null) { return cameraCapturer } } } return null } }
六、总结
本文介绍了如何使用Python为Android平台开发WebRTC实时通信应用。通过NDK配置和Python脚本编写,实现了WebRTC的信令交换和媒体协商功能,并在Android端完成了音视频流处理和显示。开发者可以基于本文提供的代码示例进行二次开发,实现更加丰富的实时通信应用。