一、什么是Android Netty
Android Netty是一个开源的,基于Java NIO的客户端/服务器框架。Netty框架的出现使得开发者可以轻松地构建可维护和高性能协议服务器和客户端。同时,Android Netty也提供了简化的抽象,使网络编程变得更加容易。
Netty可以支持多种传输协议,包括 TCP, UDP 和 SCTP 以及多个应用级协议,例如 HTTP, WebSocket, 以及 Google Protocol Buffers 等。
二、使用Android Netty实现网络通信的步骤
1. 添加依赖
使用Android Netty要先在项目中添加相关依赖:
<dependency>
<groupId>io.netty</groupId>
<artifactId>netty-all</artifactId>
<version>4.1.6.Final</version>
</dependency>
2. 创建Channel
一个netty应用程序需要一个Channel来通信。 Channel可以被视为一个连接,可以用于发送和接收数据。
下面是创建一个用于传输字符串的Channel的代码:
EventLoopGroup bossGroup = new NioEventLoopGroup();
EventLoopGroup workerGroup = new NioEventLoopGroup();
try {
Bootstrap b = new Bootstrap();
b.group(workerGroup)
.channel(NioSocketChannel.class)
.option(ChannelOption.SO_KEEPALIVE, true)
.handler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ch.pipeline().addLast(new StringEncoder());
ch.pipeline().addLast(new StringDecoder());
}
});
ChannelFuture f = b.connect("localhost", 8080).sync();
//发送数据
f.channel().writeAndFlush("Hello World!");
f.channel().closeFuture().sync();
} finally {
workerGroup.shutdownGracefully();
bossGroup.shutdownGracefully();
}
3. 添加处理器
在上一步中,我们创建了一个Channel的实例,现在需要添加适当的处理器来处理收到的数据。
下面是添加处理器的示例代码:
EventLoopGroup bossGroup = new NioEventLoopGroup();
EventLoopGroup workerGroup = new NioEventLoopGroup();
try {
Bootstrap b = new Bootstrap();
b.group(workerGroup)
.channel(NioSocketChannel.class)
.option(ChannelOption.SO_KEEPALIVE, true)
.handler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ch.pipeline().addLast(new StringEncoder());
ch.pipeline().addLast(new StringDecoder());
ch.pipeline().addLast(new EchoServerHandler());
}
});
ChannelFuture f = b.connect("localhost", 8080).sync();
f.channel().closeFuture().sync();
} finally {
workerGroup.shutdownGracefully();
bossGroup.shutdownGracefully();
}
这里我们添加了EchoServerHandler处理器,来处理服务器返回的数据。
三、代码示例
1.客户端
public class EchoClient {
public static void main(String[] args) throws Exception {
EventLoopGroup bossGroup = new NioEventLoopGroup();
EventLoopGroup workerGroup = new NioEventLoopGroup();
try {
Bootstrap b = new Bootstrap();
b.group(workerGroup)
.channel(NioSocketChannel.class)
.option(ChannelOption.SO_KEEPALIVE, true)
.handler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ch.pipeline().addLast(new StringEncoder());
ch.pipeline().addLast(new StringDecoder());
ch.pipeline().addLast(new EchoClientHandler());
}
});
ChannelFuture f = b.connect("localhost", 8080).sync();
f.channel().closeFuture().sync();
} finally {
workerGroup.shutdownGracefully();
bossGroup.shutdownGracefully();
}
}
}
class EchoClientHandler extends SimpleChannelInboundHandler<String> {
@Override
public void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception {
System.out.println("Client received: " + msg);
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
cause.printStackTrace();
ctx.close();
}
}
2.服务器端
public class EchoServer {
public static void main(String[] args) throws Exception {
EventLoopGroup bossGroup = new NioEventLoopGroup();
EventLoopGroup workerGroup = new NioEventLoopGroup();
try {
ServerBootstrap b = new ServerBootstrap();
b.group(bossGroup, workerGroup)
.channel(NioServerSocketChannel.class)
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ch.pipeline().addLast(new StringEncoder());
ch.pipeline().addLast(new StringDecoder());
ch.pipeline().addLast(new EchoServerHandler());
}
})
.option(ChannelOption.SO_BACKLOG, 128)
.childOption(ChannelOption.SO_KEEPALIVE, true);
ChannelFuture f = b.bind(8080).sync();
f.channel().closeFuture().sync();
} finally {
workerGroup.shutdownGracefully();
bossGroup.shutdownGracefully();
}
}
}
class EchoServerHandler extends SimpleChannelInboundHandler<String> {
@Override
public void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception {
System.out.println("Server received: " + msg);
ctx.writeAndFlush(msg);
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
cause.printStackTrace();
ctx.close();
}
}
小结
通过本文的介绍,我们看到了使用Android Netty来实现网络通信的三个必要步骤。首先我们需要创建通道Channel,然后添加处理器来处理请求。最后我们看到了使用该技术实现的一个简单的客户端和服务器端的例子。借助Android Netty,我们可以轻松地实现功能强大的网络通信系统。