蛇是一款街机迷宫游戏,由格莱姆林工业公司开发,世嘉公司于 1976 年 10 月出版。它被认为是一款优秀的游戏,已经在大众中流行了好几代。蛇的游戏可以通过四个方向按钮来控制方向。玩这个游戏的目的是通过抓取食物或水果来获得最高分。如果蛇撞到墙或自己,玩家就倒霉了。
对于 Python 初学者和那些试图在自己的领域创造更简单的东西的人来说,可以测试这个程序。这个名为turtle
的模块是专门为初学者设计的,他们可以玩这个项目并提交一个项目的程序。本项目使用 Python 3.0 编写。
因此,我们将用这些模块创建一个基于 Python 的游戏。
- Turtle: 这是一个安装好的 Python 库,通过为用户提供一个虚拟画布,用户可以绘制图案和图像。
- 时间:用于计算事件发生之日起的秒数。
- Random: 这是一个通过使用
random
模块在 Python 中创建随机数的函数。
支持
下面的代码可以通过使用专门为 Python 程序设计的崇高文本应用轻松工作。
此外,还可以使用 VSCode 来使用这个程序。利用 VSCode 的扩展安装 Python3。然后,以您的 _filename.py 格式保存 Python3 程序
以下是使用turtle
模块制作贪食蛇游戏的分步方法:
第一步。给程序增加模块,然后给每个游戏一个初始值。
import turtle as ttl
import time
import random as rdm
delay = 0.1
score = 0
high_score = 0
第二步:我们将创建这个游戏的显示,也就是游戏的屏幕,在这里我们将创建蛇的头部和食物项目,供蛇在游戏中食用,并将分数显示在游戏的顶部。
# Here we will creating a window screen
w_n = ttl.Screen()
w_n.title("Snake Game JavaTpoint")
w_n.bgcolor("black")
# The width and height can be put as user's choice
w_n.setup(width = 650, height = 650)
w_n.tracer(0)
# Here, we will create the head of the snake
head1 = ttl.Turtle()
head1.shape("circle")
head1.color("white")
head1.penup()
head1.goto(0, 0)
head1.direction = "Stop"
# Here, we will create the food in the game
food1 = ttl.Turtle()
colors = rdm.choice(['pink', 'yellow', 'blue'])
shapes = rdm.choice(['triangle', 'square', 'circle'])
food1.speed(0)
food1.shape(shapes)
food1.color(colors)
food1.penup()
food1.goto(0, 100)
pen1 = ttl.Turtle()
pen1.speed(0)
pen1.shape("square")
pen1.color("white")
pen1.penup()
pen1.hideturtle()
pen1.goto(0, 250)
pen1.write("Score: 0 High Score: 0", align ="center",
font = ("Consolas", 22, "bold"))
输出:
第三步:我们来验证控制蛇运动的按键。当我们点击游戏中常用的术语,如“e”、“s”、“f”和“v”,我们将能够控制蛇在屏幕上的移动。
# Here, we will assign the key directions
def group1():
if head1.direction != "down":
head1.direction = "up"
def go_down():
if head1.direction != "up":
head1.direction = "down"
def go_left():
if head1.direction != "right":
head1.direction = "left"
def go_right():
if head1.direction != "left":
head1.direction = "right"
def move1():
if head1.direction == "up":
y1 = head1.ycor()
head1.sety(y1 + 20)
if head1.direction == "down":
y1 = head1.ycor()
head1.sety(y1 - 20)
if head1.direction == "left":
x1 = head1.xcor()
head1.setx(x1 - 20)
if head1.direction == "right":
x1 = head1.xcor()
head1.setx(x1 + 20)
w_n.listen()
w_n.onkeypress(group1, "e")
w_n.onkeypress(go_down, "v")
w_n.onkeypress(go_left, "s")
w_n.onkeypress(go_right, "f")
第四步:我们将设计一个游戏,其中会发生以下事情:
- 吃了水果后,蛇的身体会膨胀。
- 给蛇的尾巴上色。
- 当水果吃完后,分数就会被记录下来。
- 检查蛇的头部是否与身体或屏幕侧面碰撞。
- 碰撞后游戏会立即自动重启。
- 每次打开窗户,这种水果的新设计和形状就会显现出来。
- 分数将被重置为零,最高分数将一直保持到窗口没有关闭。
# Code for main gameplay
while True:
w_n.update()
if head1.xcor() > 295 or head1.xcor() < -295 or head1.ycor() > 290 or head1.ycor() < -295:
time.sleep(1)
head1.goto(0, 0)
head1.direction = "Stop"
colors = rdm.choice(['pink', 'blue', 'yellow'])
shapes = rdm.choice(['square', 'circle'])
for segment1 in segments1:
segment1.goto(1050, 1050)
segments1.clear()
score = 0
delay = 0.1
pen1.clear()
pen1.write("Score : {} High Score : {} ".format(
score, high_score), align = "center", font = ("Consoles", 22, "bold"))
if head1.distance(food1) < 20:
x = rdm.randint(-275, 275)
y = rdm.randint(-275, 275)
food1.goto(x, y)
# Here, we are adding segment
new_segment1 = ttl.Turtle()
new_segment1.speed(0)
new_segment1.shape("square")
new_segment1.color("orange") # tail colour
new_segment1.penup()
segments.append(new_segment1)
delay -= 0.001
score += 10
if score > high_score:
high_score = score
pen1.clear()
pen1.write("Score: {} High Score: {} ".format(
score, high_score), align = "center", font = ("Consoles", 22, "bold"))
# Checking for head collisions with body segments
for index in range(len(segments1)-1, 0, -1):
x = segments1[index-1].xcor()
y = segments1[index-1].ycor()
segments1[index].goto(x, y)
if len(segments1) > 0:
x1 = head1.xcor()
y1 = head1.ycor()
segments1[0].goto(x1, y1)
move()
for segment1 in segments1:
if segment1.distance(head1) < 20:
time.sleep(1)
head1.goto(0, 0)
head1.direction = "stop"
colors = rdm.choice(['pink', 'blue', 'yellow'])
shapes = rdm.choice(['square', 'triangle'])
for segment1 in segments1:
segment1.goto(1050, 1050)
segment1.clear()
score = 0
delay = 0.1
pen1.clear()
pen1.write("Score: {} High Score: {} ".format(
score, high_score), align = "center", font = ("Consoles", 22, "bold"))
time.sleep(delay)
w_n.mainloop()
下面是贪食蛇游戏代码的完整实现
import turtle as ttl
import time
import random as rdm
delay = 0.1
score = 0
high_score = 0
# Here we will be creating a window screen
w_n = ttl.Screen()
w_n.title("Snake Game JavaTpoint")
w_n.bgcolor("black")
# The width and height can be put as user's choice
w_n.setup(width = 650, height = 650)
w_n.tracer(0)
# Here, we will create the head of the snake
head1 = ttl.Turtle()
head1.shape("circle")
head1.color("white")
head1.penup()
head1.goto(0, 0)
head1.direction = "Stop"
# Here, we will create the food in the game
food1 = ttl.Turtle()
colors = rdm.choice(['pink', 'yellow', 'blue'])
shapes = rdm.choice(['triangle', 'square', 'circle'])
food1.speed(0)
food1.shape(shapes)
food1.color(colors)
food1.penup()
food1.goto(0, 100)
pen1 = ttl.Turtle()
pen1.speed(0)
pen1.shape("square")
pen1.color("white")
pen1.penup()
pen1.hideturtle()
pen1.goto(0, 250)
pen1.write("Score: 0, High Score: 0", align = "center",
font = ("Consoles", 22, "bold"))
# Here, we will assign the key directions
def group1():
if head1.direction != "down":
head1.direction = "up"
def go_down():
if head1.direction != "up":
head1.direction = "down"
def go_left():
if head1.direction != "right":
head1.direction = "left"
def go_right():
if head1.direction != "left":
head1.direction = "right"
def move():
if head1.direction == "up":
y1 = head1.ycor()
head1.sety(y1 + 20)
if head1.direction == "down":
y1 = head1.ycor()
head1.sety(y1 - 20)
if head1.direction == "left":
x1 = head1.xcor()
head1.setx(x1 - 20)
if head1.direction == "right":
x1 = head1.xcor()
head1.setx(x1 + 20)
w_n.listen()
w_n.onkeypress(group1, "e")
w_n.onkeypress(go_down, "v")
w_n.onkeypress(go_left, "s")
w_n.onkeypress(go_right, "f")
segments1 = []
# Code for main gameplay
while True:
w_n.update()
if head1.xcor() > 290 or head1.xcor() < -290 or head1.ycor() > 290 or head1.ycor() < -290:
time.sleep(1)
head1.goto(0, 0)
head1.direction = "Stop"
colors = rdm.choice(['pink', 'blue', 'yellow'])
shapes = rdm.choice(['square', 'triangle'])
for segment1 in segments1:
segment1.goto(1050, 1050)
segments1.clear()
score = 0
delay = 0.1
pen1.clear()
pen1.write("Score: {} High Score: {} ".format(
score, high_score), align = "center", font = ("candara", 24, "bold"))
if head1.distance(food1) < 20:
x1 = rdm.randint(-275, 275)
y1 = rdm.randint(-275, 275)
food1.goto(x1, y1)
# Here, we are adding segment
new_segment1 = ttl.Turtle()
new_segment1.speed(0)
new_segment1.shape("square")
new_segment1.color("orange") # tail colour
new_segment1.penup()
segments1.append(new_segment1)
delay -= 0.001
score += 10
if score > high_score:
high_score = score
pen1.clear()
pen1.write("Score : {} High Score : {} ".format(
score, high_score), align = "center", font = ("Consoles", 22, "bold"))
# Checking for head collisions with body segments
for index in range(len(segments1)-1, 0, -1):
x1 = segments1[index - 1].xcor()
y1 = segments1[index - 1].ycor()
segments1[index].goto(x1, y1)
if len(segments1) > 0:
x1 = head1.xcor()
y1 = head1.ycor()
segments1[0].goto(x1, y1)
move()
for segment1 in segments1:
if segment1.distance(head1) < 20:
time.sleep(1)
head1.goto(0, 0)
head1.direction = "stop"
colors = rdm.choice(['pink', 'blue', 'yellow'])
shapes = rdm.choice(['square', 'triangle'])
for segment1 in segments1:
segment1.goto(1050, 1050)
segment1.clear()
score = 0
delay = 0.1
pen1.clear()
pen1.write("Score: {} High Score: {} ".format(
score, high_score), align = "center", font = ("Consoles", 22, "bold"))
time.sleep(delay)
w_n.mainloop()
输出: