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python代码实现飞机大战的简单介绍

本文目录一览:

怎么样用Python写飞机大战游戏

飞机大战的游戏用python写的很多,百度文库中也有相应的源码,自己参考一下吧.

如何用用python写飞机大战?

import pygame

from settings import Settings

from ship import Ship

import game_functions as gf

from pygame.sprite import Group

def run_game():

# 初始化游戏并创建一个屏幕对象

pygame.init()

ai_settings = Settings()

screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))

pygame.display.set_caption("Alien Invasion")

# 创建一艘飞船

ship = Ship(ai_settings, screen)

# 创建一个用于存储子弹的编组

bullets = Group()

# 开始游戏主循环

while True:

gf.check_events(ai_settings, screen, ship, bullets)

ship.update()

bullets.update()

gf.update_bullets(ship, bullets)

gf.update_screen(ai_settings, screen, ship, bullets)

run_game()

怎么用python学飞机大战?

1、我方飞机模块

import pygame

class MyPlane(pygame.sprite.Sprite):

def __init__(self,bg_size):

pygame.sprite.Sprite.__init__(self)

self.image1 = pygame.image.load(r'E:\learn pygame\image\me1.png').convert_alpha()

self.image2 = pygame.image.load(r'E:\learn pygame\image\me2.png').convert_alpha()

self.image3 = pygame.image.load(r'E:\learn pygame\image\me_protect.png').convert_alpha()

self.destroy_images = []

self.destroy_images.extend([\

pygame.image.load(r'E:\learn pygame\image\me_destroy_1.png').convert_alpha(), \

pygame.image.load(r'E:\learn pygame\image\me_destroy_2.png').convert_alpha(), \

pygame.image.load(r'E:\learn pygame\image\me_destroy_3.png').convert_alpha(), \

pygame.image.load(r'E:\learn pygame\image\me_destroy_4.png').convert_alpha() \

])

self.rect = self.image1.get_rect()

self.width,self.height = bg_size[0],bg_size[1]

self.rect.left,self.rect.top = (self.width - self.rect.width) // 2,self.height - self.rect.height - 60

self.speed = 10

self.active = True

self.invincible = False

self.mask = pygame.mask.from_surface(self.image1)

def moveUp(self):

if self.rect.top 0:

self.rect.top -= self.speed

else:

self.rect.top = 0

def moveDown(self):

if self.rect.bottom self.height - 30:

self.rect.top += self.speed

else:

self.rect.bottom = self.height - 30

def moveLeft(self):

if self.rect.left 0:

self.rect.left -= self.speed

else:

self.rect.left = 0

def moveRight(self):

if self.rect.right self.width:

self.rect.left += self.speed

else:

self.rect.right = self.width

def reset(self):

self.rect.left,self.rect.top = (self.width - self.rect.width) // 2,self.height - self.rect.height - 30

self.active = True

self.invincible = True

2、敌机与背景动图模块

import pygame

from random import *

class SmallEnemy(pygame.sprite.Sprite):

energy = 1

def __init__(self,bg_size):

pygame.sprite.Sprite.__init__(self)

self.image = pygame.image.load(r'E:\learn pygame\image\enemy1.png').convert_alpha()

self.destroy_images = []

self.destroy_images.extend([\

pygame.image.load(r'E:\learn pygame\image\enemy1_down1.png').convert_alpha(), \

pygame.image.load(r'E:\learn pygame\image\enemy1_down2.png').convert_alpha(), \

pygame.image.load(r'E:\learn pygame\image\enemy1_down3.png').convert_alpha(), \

pygame.image.load(r'E:\learn pygame\image\enemy1_down4.png').convert_alpha() \

])

self.rect = self.image.get_rect()

self.width,self.height = bg_size[0],bg_size[1]

self.speed = 2

self.active = True

self.rect.left,self.rect.top = \

randint(0,self.width - self.rect.width), \

randint(-5 * self.height, 0)

self.mask = pygame.mask.from_surface(self.image)

self.energy = SmallEnemy.energy

self.hit = False

def move(self):

if self.rect.top self.height:

self.rect.top += self.speed

else:

self.reset()

def reset(self):

self.active = True

self.energy = SmallEnemy.energy

self.rect.left,self.rect.top = \

randint(0,self.width - self.rect.width), \

randint(-5 * self.height, 0)

class MidEnemy(pygame.sprite.Sprite):

energy = 4