基础绘图
绘图是 C++ 程序的重要组成部分之一,C++ 中可以使用 Windows API 或 OpenGL 进行绘图操作。 下面是使用 Windows API 绘制一个简单的正方形的代码:
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("DrawSquare");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("This program requires Windows NT!"),
szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName, TEXT("Draw a Square"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static int cxClient, cyClient;
switch (message)
{
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
return 0;
case WM_PAINT:
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
Rectangle(hdc, cxClient / 4, cyClient / 4, 3 * cxClient / 4, 3 * cyClient / 4);
EndPaint(hwnd, &ps);
}
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
在这个例子中,我们使用了 Windows API 的 Rectangle()
函数画出了一个正方形,并且在程序中响应了窗体大小的变化事件,使得正方形的位置和大小能够自适应。
图形变换
图形变换是指改变图形的位置、大小、形状和方向等属性,C++ 中可以使用平移矩阵、缩放矩阵和旋转矩阵进行变换操作。 下面是使用 OpenGL 绘制一个平移、缩放和旋转后的正方形的代码:
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
// 平移
glTranslatef(-0.5f, -0.5f, 0.0f);
// 缩放
glScalef(0.5f, 0.5f, 1.0f);
// 旋转
glRotatef(45.0f, 0.0f, 0.0f, 1.0f);
glBegin(GL_QUADS);
glVertex2f(-1.0f, -1.0f);
glVertex2f(1.0f, -1.0f);
glVertex2f(1.0f, 1.0f);
glVertex2f(-1.0f, 1.0f);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 400);
glutInitWindowPosition(100, 100);
glutCreateWindow("Transform Square");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
在这个例子中,我们使用了 OpenGL 的 glTranslatef()
、glScalef()
和 glRotatef()
函数对正方形进行了平移、缩放和旋转操作。
2D绘图
2D 绘图是 C++ 程序中常用的操作之一,可以使用 Windows API 或者 OpenGL 进行绘图。 下面是使用 Windows API 绘制一个简单的 2D 图形的代码:
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("Draw2D");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("This program requires Windows NT!"),
szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName, TEXT("Draw 2D"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static int cxClient, cyClient;
switch (message)
{
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
return 0;
case WM_PAINT:
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
HPEN hPen = CreatePen(PS_DOT, 1, RGB(255, 0, 0));
HBRUSH hBrush = CreateSolidBrush(RGB(0, 0, 255));
SelectObject(hdc, hPen);
SelectObject(hdc, hBrush);
Ellipse(hdc, cxClient / 4, cyClient / 4, 3 * cxClient / 4, 3 * cyClient / 4);
DeleteObject(hPen);
DeleteObject(hBrush);
EndPaint(hwnd, &ps);
}
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
在这个例子中,我们使用了 Windows API 的 Ellipse()
函数画出了一个圆形,并且在程序中使用了画笔和画刷进行了颜色的设置。
3D绘图
3D 绘图是 C++ 程序中比较高级的操作,可以使用 OpenGL 进行绘制。 下面是使用 OpenGL 绘制一个简单的 3D 场景的代码:
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// 设定透视投影参数
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, 1.0, 1.0, 100.0);
// 摆放相机
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
// 绘制四面体
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(400, 400);
glutInitWindowPosition(100, 100);
glutCreateWindow("3D Scene");
glutDisplayFunc(display);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
return 0;
}
在这个例子中,我们使用了 OpenGL 的 gluPerspective()
和 gluLookAt()
函数摆放相机,然后使用 glBegin()
和 glEnd()
函数绘制了一个四面体。