本文目录一览:
- 1、我是自学C的,问个小鸟级的问题:请问C语言中的函数到底是什么意思,请详细说下函数概念,谢了,我初学...
- 2、愤怒的小鸟c语言蓄力条怎么设置
- 3、c语言动画程序会挥动翅膀飞行的小鸟代码,Tc2.0下可运行!代码私信!
- 4、用c语言编小鸟飞飞飞
- 5、c语言编程(小鸟)问题 100分求解答在线等
- 6、c语言游戏编程,下落的小鸟 求代码
我是自学C的,问个小鸟级的问题:请问C语言中的函数到底是什么意思,请详细说下函数概念,谢了,我初学...
函数(function)表示每个输入值对应唯一输出值的一种对应关系
你在C语言里边儿写一个函数,如果不是void类型的,就需要传入参数,然后在该函数中对传入的参数进行处理,最后返回一个值
愤怒的小鸟c语言蓄力条怎么设置
可设置为点击鼠标(或按下键盘某个键)的时间,比如五秒一个循环,按下3秒则使用3/5的力,按下超过五秒就从头蓄力。
满意请采纳!
c语言动画程序会挥动翅膀飞行的小鸟代码,Tc2.0下可运行!代码私信!
#include stdio.h void main()
{
int Password=0,Number=0,price=58,i=0; while( Password != 1234 )
{
if( i = 3 )
return;
i++;
puts("Please input Password: ");
scanf("%d",Password);
} i=0;
while( Number!=price )
{
do{
puts("Please input a number between 1 and 100: ");
scanf("%d",Number);
printf("Your input number is %d\n",Number);
}while( !(Number=1 Number=100) );
if( Number = 90 )
{
printf("Too Bigger! Press any key to try again!\n");
}
else if( Number = 70 Number 90 )
{
printf("Bigger!\n");
}
else if( Number = 1 Number = 30 )
{
printf("Too Small! Press any key to try again!\n");
}
else if( Number 30 Number = 50 )
{
printf("Small! Press any key to try again!\n");
}
else
{
if( Number == price )
{
printf("OK! You are right! Bye Bye!\n");
}
else if( Number price )
{
printf("Sorry,Only a little smaller! Press any key to try again!\n"); }
else if( Number price )
printf(" Sorry, Only a little bigger! Press any key to try again!\n");
}
getch();
}
}
用c语言编小鸟飞飞飞
#includestdio.h
#includestdlib.h
#includeconio.h
#includetime.h
#includeWindows.h
/********函数变量声明********/
#define PR_Box printf("■")
#define PR_Gold printf("★")
#define PR_Ag printf("☆")
#define PR_FBird printf("Ю")
#define PR_DBird printf("Ф")
#define PR_Land printf("┳┳┯")
#define PR_Bg_TL printf("╔")
#define PR_Bg_TR printf("╗")
#define PR_Bg_DL printf("╚")
#define PR_Bg_DR printf("╝")
#define PR_Bg_X printf("═")
#define PR_Bg_Y printf("║")
#define PR_Blank printf(" ");
int Grade = 1, C_Gold = 0, C_Ag = 0, Score = 0, Delay_time = 1000, Max_blank = 9, Distance = 18;
struct Birds
{
int x, y;
int condition;
};
Birds *Bird = (Birds*)malloc(sizeof(Birds));
struct Bg
{
int x, y;
int l_blank;
int reward[9];
Bg *pri;
Bg *next;
};
Bg *Bg1 = new Bg[sizeof(Bg)];
void Position(int x, int y)
{
COORD pos = { x - 1, y - 1 };
HANDLE Out = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Out, pos);
}
void CreatBird()
{
Bird-x = 41;
Bird-y = 10;
Bird-condition = 0;
}
void CreatBg()
{
Bg *Bg2 = (Bg*)malloc(sizeof(Bg));
Bg1-x = 90; Bg1-y = 8;
Bg2-x = Bg1-x + Distance; Bg2-y = 9;
Bg1-l_blank = Max_blank - Grade;
Bg2-l_blank = Max_blank - Grade;
Bg1-next = Bg2;
Bg1-pri = Bg2;
Bg2-next = Bg1;
Bg2-pri = Bg1;
}
void InsertBg(Bg *p)
{
int temp;
Bg *Bgs = (Bg*)malloc(sizeof(Bg));
Bgs-x = p-pri-x + Distance;
Bgs-l_blank = Max_blank - Grade;
srand((int)time(0));
temp = rand();
if (temp % 2 == 0)//++
{
if ((temp % 4 + p-pri-y + Max_blank - Grade)21)
Bgs-y = p-pri-y + temp % 4;
else
Bgs-y = p-pri-y;
}
else
{
if ((p-pri-y - temp % 4)2)
Bgs-y = p-pri-y - temp % 4;
else
Bgs-y = p-pri-y;
}
Bgs-pri = p-pri;
Bgs-next = p;
p-pri-next = Bgs;
p-pri = Bgs;
}
void Check_Bg(Bg *q)
{
Bg *p = q; int i = 0, temp;
while (++i = 5)
{
if (p-x-4)
p = p-next;
else
{
srand((int)time(0));
temp = rand();
if (temp % 2 == 0)//++
{
if ((temp % 4 + p-y + Max_blank - Grade)21)
p-y = p-y + temp % 4;
else
p-y = p-y;
p-x = p-pri-x + Distance;
p-l_blank = Max_blank - Grade;
}
else
{
if ((p-y - temp % 4)2)
p-y = p-y - temp % 4;
else
p-y = p-y;
p-x = p-pri-x + Distance;
p-l_blank = Max_blank - Grade;
}
}
}
}
void Loop_Bg(Bg *q)
{
Bg *p = q; int i = 0;
while (++i = 5)
{
p-x = p-x - 1;
p = p-next;
if (Bird-x == p-x)
{
Score += 1;
if (Score % 4 == 0 Grade4)
Grade++;
}
}
}
void Prt_Bg(Bg *q)
{
Bg *p = q; int i = 0, k, j;
while (++i = 5)
{
if (p-x0 p-x = 78)
{
for (k = 2; kp-y; k++)
{
Position(p-x + 1, k);
PR_Box; PR_Box; PR_Blank
}
Position(p-x, p-y);
PR_Box; PR_Box; PR_Box; PR_Blank;
Position(p-x, p-y + p-l_blank);
PR_Box; PR_Box; PR_Box; PR_Blank;
k = k + p-l_blank + 1;
for (k; k = 22; k++)
{
Position(p-x + 1, k);
PR_Box; PR_Box; PR_Blank;
}
Position(p-x, 23);
for (k = 1; kDistance / 3 - 2; k++)
PR_Land;
}
p = p-next;
if (p-x == 0)
{
for (j = 2; jp-y; j++)
{
Position(p-x + 1, j);
PR_Blank; PR_Blank;
}
Position(p-x + 1, p-y);
PR_Blank; PR_Blank; PR_Blank;
Position(p-x + 1, p-y + Max_blank - Grade);
PR_Blank; PR_Blank; PR_Blank;
j = j + Max_blank - Grade + 1;
for (j; j = 22; j++)
{
Position(p-x + 1, j);
PR_Blank; PR_Blank;
}
}
}
}
void PrtBg()
{
int i;
Position(1, 1); PR_Bg_TL;
Position(79, 1); PR_Bg_TR;
Position(1, 24); PR_Bg_DL;
Position(79, 24); PR_Bg_DR;
for (i = 3; i = 78; i += 2)
{
Position(i, 1); PR_Bg_X;
Position(i, 24); PR_Bg_X;
}
/*for(i=2;i=23;i++)
{ Position(1,i);PR_Bg_Y;printf("%d",i-1);
Position(79,i);PR_Bg_Y;
}*/
}
void PrtBird()
{
Position(Bird-x, Bird-y - 1);
PR_Blank;
Position(Bird-x, Bird-y);
PR_FBird;
Position(38, 2);
printf("Score:%d", Score);
}
int CheckYN(Bg *q)
{
Bg *p = q; int i = 0;
while (++i = 5)
{
if (Bird-y23)
return 0;
if (Bird-x == p-xBird-y = p-y)
return 0;
if ((Bird-x == p-x || Bird-x == p-x + 1 || Bird-x == p-x + 2) Bird-y == p-y)
return 0;
if (Bird-x == p-xBird-yp-y + p-l_blank)
return 0;
if ((Bird-x == p-x || Bird-x == p-x + 1 || Bird-x == p-x + 2) Bird-y == p-y + p-l_blank)
return 0;
p = p-next;
}
return 1;
}
void Prtfirst()
{
printf("══════════════════════════════════════\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■ C语言版 Flappy Bird\n");
printf(" ■■ ■■ 瞎搞人:yyposs\n");
printf(" ■■ ■■ 瞎搞日期:2014.2\n");
printf(" ■■ ■■ 耗时:4小时\n");
printf(" ■■■ ■■ 游戏说明:\n");
printf(" ■■ 1-按上箭头使鸟起飞\n");
printf(" ■■ 2-等级越高,难度越大!\n");
printf(" Ю123 ■■■\n");
printf("\n");
printf(" ■■■ 欢迎各路大神与我探讨C、\nC++、VB、PHP、C#\n");
printf(" ■■\n");
printf(" ■■\n");
printf(" ■■ ■■■ \n");
printf(" ■■ ■■\n");
printf(" ■■ Ф ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳\n");
system("pause");
Position(1, 1);
int i = 0;
while (i++40 * 25)
PR_Blank;
}
int main()
{
int i = 0; char ch;
Prtfirst();
PrtBg();
CreatBg();
InsertBg(Bg1);
InsertBg(Bg1);
InsertBg(Bg1);
CreatBird();
while (1)
{
if (!CheckYN(Bg1))
break;
Check_Bg(Bg1);
Prt_Bg(Bg1);
PrtBird();
Loop_Bg(Bg1);
Bird-y = Bird-y + 1;
if (GetAsyncKeyState(VK_UP))
{
Position(Bird-x, Bird-y - 1);
PR_Blank;
Bird-y = Bird-y - 4;
}
while (i++500);
{
Sleep(100);
}
i = 0;
}
Position(38, 10);
printf("You Lost!");
Position(1, 25);
system("pause");
return 0;
}
c语言编程(小鸟)问题 100分求解答在线等
#includestdio.h
#includeconio.h
int main(void)
{
int i,j,t,h,n;
clrscr();
for(h=0;h12;h++)
{
for (t=15;th;t--) printf("\n");
for (n=0;n5*h;n++) printf(" ");
for (i=0;i4;i++)
{
for (j=0;j3-i;j++)printf(" ");
printf("/");
for (j=0;j2*i;j++)printf(" ");
printf("\\");
for (j=0;j2*(3-i);j++)printf(" ");
printf("/");
for (j=0;j2*i;j++)printf(" ");
printf("\\");
printf("\n");
for (n=0;n5*h;n++) printf(" ");
}
delay(650);
clrscr();
for (t=15;th;t--) printf("\n");
for (n=0;n5*h;n++) printf(" ");
for(i=0;i12;i++)printf(" ");
printf("^");
printf("\n");
for (n=0;n5*h;n++) printf(" ");
for(i=0;i10;i++)printf(" ");
printf("/\\");
printf("\n");
for (n=0;n5*h;n++) printf(" ");
for(i=0;i9;i++)printf(" ");
printf("//");
delay (650);
clrscr();
}
return 0;
}
程序如上,已经修改了,可以实现你说的。
你主要是注意两个变量的控制
for (t=15;th;t--) printf("\n");
for (n=0;n5*h;n++) printf(" ");
上面是控制从下到上的输出,
下面是控制从左到右的输出。
for (i=0;i4;i++)
{
for (j=0;j3-i;j++)printf(" ");
printf("/");
for (j=0;j2*i;j++)printf(" ");
printf("\\");
for (j=0;j2*(3-i);j++)printf(" ");
printf("/");
for (j=0;j2*i;j++)printf(" ");
printf("\\");
printf("\n");
for (n=0;n5*h;n++) printf(" ");
}
这个是鸟的输出。
主要是每一行的输出,还要输出
for (n=0;n5*h;n++) printf(" ");下一行前面的空格,就是和前面的
从左到右的控制
for (n=0;n5*h;n++) printf(" ");
其实主要是理解输出的思想。
有问题可以hi我。
c语言游戏编程,下落的小鸟 求代码
下落的小鸟
#includestdio.h
#includestdlib.h
#includeconio.h
#includetime.h
#includeWindows.h
int Grade = 1, Score = 0, Max_blank = 9, Distance = 18;
struct Birds{int x; int y;}; //定义一种Birds数据类型(含3个成员)
Birds *Bird = (Birds*)malloc(sizeof(Birds)); //定义Birds类型 指针变量Bird并赋初值
struct Bg{int x, y; int l_blank; Bg *pri; Bg *next;}; //定义一种Bg数据类型(含5个成员)
Bg *Bg1 = (Bg*)malloc(sizeof(Bg)); //定义Bg类型 指针变量Bg1并赋初值
void Position(int x, int y) //光标定位函数(用于指定位置输出)
{COORD pos = { x - 1, y - 1 };
HANDLE Out = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Out, pos);
}
void Csh( ) //初始化界面
{
printf("══════════════════════════════════════\n");
printf(" ■■ ■■ C语言版 Flappy Bird \n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■ 瞎搞人:yyposs原创\n");
printf(" ■■ ■■ 瞎搞日期:2014.2\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■ 改编:鸣蝉百2021.7\n");
printf(" ■■ ■■ 操作:按向上方向键让小鸟起飞\n");
printf(" ■■\n");
printf(" ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■ DEVc++运行通过\n");
printf("══════════════════════════════════════\n");
printf(" 按键继续…");
getch( );
system("cls");
}
void PrFK( ) //输出方框(游戏范围区)
{int i;
Position(1, 1); printf("╔"); Position(79, 1); printf("╗");
Position(1, 24); printf("╚"); Position(79, 24); printf("╝");
for (i = 3; i = 78; i += 2){Position(i, 1); printf("═"); Position(i, 24); printf("═");}
for(i=2;i=23;i++)
{ Position(1,i); printf("║");if(i11)printf("0%d",i-1);else printf("%d",i-1);
Position(79,i); printf("║");
}
Position(4, 25); printf("小鸟即将出现,请准备按键起飞… ");
getch( );
Position(4, 25); printf(" ");
}
void CreatBg( ) //创建障碍物坐标(便于打印输出)
{Bg *Bg2 = (Bg*)malloc(sizeof(Bg));
Bg1-x = 90; Bg1-y = 8; //确定障碍物的一对基本坐标(此时值是在游戏框之外)
Bg2-x = Bg1-x + Distance; Bg2-y = 9; //下一障碍物的基本坐标x、y
Bg1-l_blank = Max_blank - Grade; //障碍物上下两部分之间的空白距离l_blank
Bg2-l_blank = Max_blank - Grade;
Bg1-next = Bg2; Bg1-pri = Bg2;
Bg2-next = Bg1; Bg2-pri = Bg1;
}
void InsertBg(Bg *p) //随机改变障碍物的y坐标,让空白通道有上下变化
{int temp;
Bg *Bgs = (Bg*)malloc(sizeof(Bg));
Bgs-x = p-pri-x + Distance;
Bgs-l_blank = Max_blank - Grade;
srand((int)time(0)); //启动随机数发生器
temp = rand( ); //产生一个随机数并赋值给temp
if (temp % 2 == 0)
{if ((temp % 4 + p-pri-y + Max_blank - Grade)21)
Bgs-y = p-pri-y + temp % 4;
else Bgs-y = p-pri-y;
}
else
{if ((p-pri-y - temp % 4)2)Bgs-y = p-pri-y - temp % 4;
else Bgs-y = p-pri-y;
}
Bgs-pri = p-pri; Bgs-next = p;
p-pri-next = Bgs; p-pri = Bgs;
}
void CreatBird( ) //建立小鸟的坐标(初始打印输出小鸟的位置)
{Bird-x = 41; Bird-y = 10;}
int CheckYN(Bg *q) //判断游戏结束与否(值为0是要结束,为1没有要结束)
{Bg *p = q; int i = 0;
while (++i = 5)
{if (Bird-y23)return 0;
if (Bird-x == p-xBird-y = p-y)return 0;
if ((Bird-x == p-x || Bird-x == p-x + 1 || Bird-x == p-x + 2) Bird-y == p-y)return 0;
if (Bird-x == p-xBird-yp-y + p-l_blank)return 0;
if ((Bird-x == p-x || Bird-x == p-x + 1 || Bird-x == p-x + 2) Bird-y == p-y + p-l_blank)
return 0;
p = p-next;
}
return 1;
}
void Check_Bg(Bg *q) //核查开头的障碍物坐标是否在游戏区内
{Bg *p = q; int i = 0, temp;
while (++i = 5)
{if (p-x-4)p = p-next;
else
{srand((int)time(0)); temp = rand();
if (temp % 2 == 0)
{if ((temp % 4 + p-y + Max_blank - Grade)21)p-y = p-y + temp % 4;
else p-y = p-y; p-x = p-pri-x + Distance;
p-l_blank = Max_blank - Grade;
}
else
{if ((p-y - temp % 4)2)p-y = p-y - temp % 4;
else p-y = p-y; p-x = p-pri-x + Distance;
p-l_blank = Max_blank - Grade;
}
}
}
}
void Prt_Bg(Bg *q) //打印输出障碍物(依据其x、y坐标进行相应输出)
{Bg *p = q; int i = 0, k, j;
while (++i = 5)
{if (p-x0 p-x = 78)
{for (k = 2; kp-y; k++){Position(p-x + 1, k); printf("■"); printf("■"); printf(" ");}
Position(p-x, p-y);
printf("■"); printf("■"); printf("■"); printf(" ");
Position(p-x, p-y + p-l_blank);
printf("■"); printf("■"); printf("■"); printf(" ");
k = k + p-l_blank + 1;
for (k; k = 23; k++){Position(p-x + 1, k); printf("■"); printf("■"); printf(" ");}
}
p = p-next;
if (p-x == 0)
{for (j = 2; jp-y; j++){Position(p-x + 1, j); printf(" "); printf(" ");}
Position(p-x + 1, p-y);
printf(" "); printf(" "); printf(" ");
Position(p-x + 1, p-y + Max_blank - Grade);
printf(" "); printf(" "); printf(" ");
j = j + Max_blank - Grade + 1;
for (j; j = 22; j++){Position(p-x + 1, j); printf(" "); printf(" ");}
}
}
}
void PrtBird( ) //打印输出小鸟
{Position(Bird-x, Bird-y - 1); printf(" ");
Position(Bird-x, Bird-y); printf("Ю");
Position(38, 2); printf("Score:%d", Score);
}
void Loop_Bg(Bg *q) //障碍物x坐标左移,并记录成绩
{Bg *p = q; int i = 0;
while (++i = 5)
{p-x = p-x - 1; p = p-next;
if (Bird-x == p-x)
{Score += 1;
if (Score % 4 == 0 Grade4)Grade++;
}
}
}
int main( )
{int i = 0; int t;
while (1)
{
Csh( );PrFK( );CreatBg( );
InsertBg(Bg1);InsertBg(Bg1);InsertBg(Bg1);
CreatBird( );
while (1)
{if (!CheckYN(Bg1))break;
Check_Bg(Bg1);Prt_Bg(Bg1);
PrtBird( );Loop_Bg(Bg1);
Bird-y = Bird-y + 1;
if (GetAsyncKeyState(VK_UP)) //按下了向上方向键
{Position(Bird-x, Bird-y - 1);printf(" ");
Bird-y = Bird-y - 4;
}
Sleep(200); //程序延时200毫秒(数值大小决定游戏速度快慢)
i = 0;
}
Position(6, 25);
printf("游戏结束! 请输入:0.退出 1.重玩");
scanf("%d",t);
if (t==0)break;
system("cls"); Score = 0;
}
return 0;
}