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教你用python实现飞机大战的简单介绍

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如何为pygame的飞机大战增加一个分数排行榜?python

import pygame

from plane_sprites import*

from Background import BackGround

from Enemy import Enemy

from Hero import Hero

from time import sleep

from Bullet import Bullet

class Plane_main(object):

def __init__(self):

print('游戏初始化')

self.screen = pygame.display.set_mode(SCREEN_RECT.size)

self.clock = pygame.time.Clock()

self.__create_sprites()

pygame.time.set_timer(CREATE_ENEMY_EVENT,1000)

pygame.time.set_timer(HERO_FIRE_EVENT, 500)

self.count = 0

self.score = 0

def __create_sprites(self):

# 背景组

self.back_group = pygame.sprite.Group()

bg1 = BackGround()

bg2 = BackGround(True)

pygame.mixer.init()

pygame.mixer.music.load("./Capo Productions - Journey 00_00_00-00_00_59.ogg")

pygame.mixer.music.play(-1)

self.back_group.add(bg1,bg2)

# 敌机组

self.enemy_group = pygame.sprite.Group()

#敌级销毁组

self.enemy1_down_group=pygame.sprite.Group()

# 英雄组

self.hero_group = pygame.sprite.Group()

self.hero = Hero()

self.hero_group.add(self.hero)

def start_game(self):

pygame.init()

print("开始游戏...")

# pygame.mixer.init()

# pygame.mixer.music.load("./Capo Productions - Journey 00_00_00-00_00_59.ogg")

# pygame.mixer.music.play(-1)

# gameIcon = pygame.image.load("./name.png")

# pygame.display.set_icon(gameIcon)

while True:

self.count+=1

# 1. 设置刷新帧率

self.clock.tick(10)

# 2. 事件监听

self.__event_handler()

# 3. 碰撞检测

self.__check_collide()

# 4. 更新精灵组

self.__update_sprites()

# 5. 更新屏幕显示

pygame.display.update()

def __event_handler(self):

"""事件监听"""

for event in pygame.event.get():

if event.type == pygame.QUIT:

Plane_main.__game_over()

elif event.type == CREATE_ENEMY_EVENT:

self.enemy_group.add(Enemy())

elif event.type == HERO_FIRE_EVENT:

self.hero.fire()

keys = pygame.key.get_pressed()

if keys[pygame.K_RIGHT]:

print('向右移动')

self.hero.speed = 5

self.hero.speed1 = 0

elif keys[pygame.K_LEFT]:

print('向左移动')

self.hero.speed = -5

self.hero.speed1 = 0

elif keys[pygame.K_UP]:

print('向上移动')

self.hero.speed1 = -5

self.hero.speed = 0

elif keys[pygame.K_DOWN]:

print('向下移动')

self.hero.speed1= 5

self.hero.speed = 0

else:

self.hero.speed = 0

self.hero.speed1 = 0

if event.type == HERO_FIRE_EVENT:

self.hero.fire()

print('发射子弹!!!!!')

def __check_collide(self):

"""碰撞检测"""

# 1. 子弹摧毁敌机

enemy_down = pygame.sprite.groupcollide(self.enemy_group, self.hero.bullets,True, True)

enemy1_down_group.add(enemy_down)

# 2. 敌机撞毁英雄

enemies = pygame.sprite.spritecollide(self.hero, self.enemy_group, True)

# 判断列表时候有内容`

if len(enemies) 0:

sleep(3)

# # 让英雄牺牲

self.hero.kill()

# 结束游戏

Plane_main.__game_over()

def __update_sprites(self):

self.back_group.update()

self.back_group.draw(self.screen)

self.enemy_group.update()

self.enemy_group.draw(self.screen)

self.hero_group.update()

self.hero_group.draw(self.screen)

self.hero.bullets.update()

self.hero.bullets.draw(self.screen)

self.drawText(str(self.score),SCREEN_RECT.width - 50,50)

for enemy1_down in enemy1_down_group:

self.screen.blit(enemy1_down_surface[enemy1_down.down_index],enemy1_down.rect)

if self.count % 5 ==0:

enemy1_down.down_index += 1

if enemy1_down.down_index ==3:

# pygame.mixer.music.load("./baozha.ogg")

# pygame.mixer.music.play()

self.score+=5

enemy1_down_group.remove(enemy1_down)

print(self.score)

#更新精灵组

# for group in [self.back_group, self.enemy_group, self.hero_group,self.hero.bullets]:

# group.update()

# group.draw(self.screen)

@staticmethod

def __game_over():

"""游戏结束"""

print("游戏结束")

pygame.quit()

exit()

def drawText(self,text,posx,posy,textHeight=48,fontColor=(0,0,0),backgroundColor=(111,225,1)):

fontObj = pygame.font.Font('freesansbold.ttf',textHeight)

textSurfaceObj = fontObj.render(text,13,fontColor,backgroundColor)

textRectObj = textSurfaceObj.get_rect()

textRectObj.center = (posx,posy)

self.screen.blit(textSurfaceObj,textRectObj)

#判断当前执行的文件是否是主文件

#如果不是 则if下的代码不会执行

if __name__ == '__main__':

game = Plane_main()

game.start_game()

如何用用python写飞机大战?

import pygame

from settings import Settings

from ship import Ship

import game_functions as gf

from pygame.sprite import Group

def run_game():

# 初始化游戏并创建一个屏幕对象

pygame.init()

ai_settings = Settings()

screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))

pygame.display.set_caption("Alien Invasion")

# 创建一艘飞船

ship = Ship(ai_settings, screen)

# 创建一个用于存储子弹的编组

bullets = Group()

# 开始游戏主循环

while True:

gf.check_events(ai_settings, screen, ship, bullets)

ship.update()

bullets.update()

gf.update_bullets(ship, bullets)

gf.update_screen(ai_settings, screen, ship, bullets)

run_game()

python开发飞机大战外星人游戏怎么弄双人模式

主函数

import pygamefrom settings import Settingsfrom ship import Shipimport game_function as gffrom pygame.sprite import Groupfrom alien import Alienfrom game_stats import GameStatsfrom button import Buttonfrom scoreboard import Scoreboarddef run_game():"""初始化游戏并创建一个屏幕对象"""pygame.init()ai_settings = Settings()screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))pygame.display.set_caption("Alien Invasion")# 创建Play按钮play_button = Button(ai_settings, screen, "Play")# 创建一个用于存储游戏统计信息的实例, 并创建记分牌stats = GameStats(ai_settings)sb = Scoreboard(ai_settings, screen, stats)# 创建一艘飞船ship = Ship(ai_settings, screen)# 创建一个用于存储子弹的数组bullets = Group()aliens = Group()# 创建外星人群gf.create_fleet(ai_settings, screen, ship, aliens)# 开始游戏主循环while True:gf.check_events(ai_settings, screen, stats, play_button, ship, aliens, bullets)if stats.game_active:ship.update()gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)run_game()

怎么样用Python写飞机大战游戏

飞机大战的游戏用python写的很多,百度文库中也有相应的源码,自己参考一下吧.

怎么用python学飞机大战?

1、我方飞机模块

import pygame

class MyPlane(pygame.sprite.Sprite):

def __init__(self,bg_size):

pygame.sprite.Sprite.__init__(self)

self.image1 = pygame.image.load(r'E:\learn pygame\image\me1.png').convert_alpha()

self.image2 = pygame.image.load(r'E:\learn pygame\image\me2.png').convert_alpha()

self.image3 = pygame.image.load(r'E:\learn pygame\image\me_protect.png').convert_alpha()

self.destroy_images = []

self.destroy_images.extend([\

pygame.image.load(r'E:\learn pygame\image\me_destroy_1.png').convert_alpha(), \

pygame.image.load(r'E:\learn pygame\image\me_destroy_2.png').convert_alpha(), \

pygame.image.load(r'E:\learn pygame\image\me_destroy_3.png').convert_alpha(), \

pygame.image.load(r'E:\learn pygame\image\me_destroy_4.png').convert_alpha() \

])

self.rect = self.image1.get_rect()

self.width,self.height = bg_size[0],bg_size[1]

self.rect.left,self.rect.top = (self.width - self.rect.width) // 2,self.height - self.rect.height - 60

self.speed = 10

self.active = True

self.invincible = False

self.mask = pygame.mask.from_surface(self.image1)

def moveUp(self):

if self.rect.top 0:

self.rect.top -= self.speed

else:

self.rect.top = 0

def moveDown(self):

if self.rect.bottom self.height - 30:

self.rect.top += self.speed

else:

self.rect.bottom = self.height - 30

def moveLeft(self):

if self.rect.left 0:

self.rect.left -= self.speed

else:

self.rect.left = 0

def moveRight(self):

if self.rect.right self.width:

self.rect.left += self.speed

else:

self.rect.right = self.width

def reset(self):

self.rect.left,self.rect.top = (self.width - self.rect.width) // 2,self.height - self.rect.height - 30

self.active = True

self.invincible = True

2、敌机与背景动图模块

import pygame

from random import *

class SmallEnemy(pygame.sprite.Sprite):

energy = 1

def __init__(self,bg_size):

pygame.sprite.Sprite.__init__(self)

self.image = pygame.image.load(r'E:\learn pygame\image\enemy1.png').convert_alpha()

self.destroy_images = []

self.destroy_images.extend([\

pygame.image.load(r'E:\learn pygame\image\enemy1_down1.png').convert_alpha(), \

pygame.image.load(r'E:\learn pygame\image\enemy1_down2.png').convert_alpha(), \

pygame.image.load(r'E:\learn pygame\image\enemy1_down3.png').convert_alpha(), \

pygame.image.load(r'E:\learn pygame\image\enemy1_down4.png').convert_alpha() \

])

self.rect = self.image.get_rect()

self.width,self.height = bg_size[0],bg_size[1]

self.speed = 2

self.active = True

self.rect.left,self.rect.top = \

randint(0,self.width - self.rect.width), \

randint(-5 * self.height, 0)

self.mask = pygame.mask.from_surface(self.image)

self.energy = SmallEnemy.energy

self.hit = False

def move(self):

if self.rect.top self.height:

self.rect.top += self.speed

else:

self.reset()

def reset(self):

self.active = True

self.energy = SmallEnemy.energy

self.rect.left,self.rect.top = \

randint(0,self.width - self.rect.width), \

randint(-5 * self.height, 0)

class MidEnemy(pygame.sprite.Sprite):

energy = 4

python怎么写飞机大战?

这个有专门的这个编程代码复制过去就可以了。在百度里面搜索。